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build # 1.0.12 Fixes and tweaks - slower oxygen loss

Fixes/bugs:

  • Fixed an issue where a Ship interior could spawn outside
  • Fixed an issue with metal sheet UI not showing correct.
  • Food tubes increased in size when taking them out if inventory.
  • Filling big canisters from the ship would mess up fill amount on crafted ones.
  • Canisters on the chest could collide with debris
  • Could not save gun mods in inventory
  • Could salvage/grab through walls (objects now only spawn when lockers/chests are open)
  • If ship wall was broken from outside but had a crafted object on inside it
  • could not be repaired. (no UI inside)
  • Drones can no longer shoot through debris.

New:

  • Gun mods now load individually.
  • Hand menu “Quit button”, quits to the main menu instead of closing the game.

    Tweaks:

  • Decreased oxygen used by thrusters by 25%.
  • Decreased oxygen suit consumption by 25%.
  • Increased time fruit takes to grow by 100%. (now takes 4 min)
  • Decreased oxygen generation of plants by 33%.
  • The starvation rate increased by 20%.
  • Lowered thruster speed in tutorial
  • Increased random comet rates.
  • Gun Mods have varying reload times and power costs.
  • Comets now rotate (no effect on gameplay :P)

    Game difficulty

    Let us know what you think about the oxygen tweaks, were they too small, or too big? is the game to hard or to easy?

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    As i said in the latest update, the next update is pushed to the 29th, so stay tuned!

    Thanks for playing, HAVE FUN!