Fixes/bugs:
- Ship defences got deactivated after exiting and returning to the game.
- Fixed an issue where you could max out one upgrade slot and then not being able to place any more upgrades.
- Fixed an issue for oculus for rotating the playspace.
- Fixed an issue where the spaceship would not start with the proper amount of power/oxygen.
- Fixed an issue where the inventory was not saving after exiting and returning.
- Fixed. If a plant was destroyed the oxygen generation was kept.
New:
- Added a Pie voice to let you know when ship power is to low.
- Added a visualization of the turret radius. (seen when placing a new one)
- Added a laser pointer to ship turrets so better show where they’re aiming.
Tweaks:
- Made some tweaks to the salvage effect.
- Changed some overall lightning and shadow settings.
- Improved the audio and visual effect of enemy turrets.
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Next patch with more fixes and tweaks will be launched in two weeks (Jan - 18th), after that we're gonna get started on something pretty exciting -> Modular Base building.
Let us know if you're having issues, and if you haven't already, join our DISCORD
Thanks for playing,