Features
- Players now have a passive class buff. Just the bard and rogue are starting with them for now.
- Bard Passive: Double Jump, 20% Magic Elemental Damage increase
- Rogue: Double Jump, 50% of hits generate Deep Wounds, and 20% Poison Elemental Damage increase
- From above, obviously rogue has changed. Deep wounds no longer come from the cloak and critical hits, but now just happen from attacking.
- Deep Wounds provides 1% critical hit per stack
- The bard BPAoEs have been changed to damage type of magic
- Magic damage percentage increases can now appear on items as a random affix
- Magic damage percentage is now displayed in your inventory stats panel
- Bard Ukulele damage has been increased to 100/150/200/250% of Attack Power
- I greatly decreased the amount of damage that the doggos do when they have riders. The were balanced before melee.
Bugs:
- Crystal crops were using the wrong stats when choosing what type of plant to generate. They should be working and Ultra-rare and Unique crystals are possible.
- In the strangest bug of all time category: If you quit to main menu and went back into the game 8 times, it would crash. It has been fixed.
- If you opened up the shop and the fridge at the same time, bad things happened. Bad things. Now they close each other if one is open.
- Crystal crops were not leaving dirt mounds after harvesting, but they do now.
