Patch notes for EAv0.7.11b
Bugs:
- Fixed a bug where I left invasions at 100%. Bad Dave. Bad.
Patch notes for EAv0.7.11c
Features:
- It wasn't clear that the new recall button ('t') was back to homestone only, so I changed the text
Bugs:
- Fixed a bug where low-level affixes could generate negative numbers and appear to not have stats (I only display positive). The minimum is now 1.
- If you brought up the ESC menu and didn't have anything selected, pressing Enter would remove the menu and keep the game paused. No longer!
- Quick Vault could be picked up and then it broke in a variety of ways. It can no longer be picked up once placed.
- The bard (and other) ancient item vfx weren't initializing properly after load, but they are now. Long live the notes!
- I forgot to save food in the refrigerator to your save file. The food will now be there when you log back in... *facepalm*
- The fourth boss wasn't checking if the player was in range to attack and was attacking all the time, even when you were on the surface.
- One description said "dual swords and shield" but it now just says "dual swords". The shield was a lie.
- Ultra rare melee weapons had the wrong names. I changed it so they have appropriate names and different names for dual wield vs. sword and shield.
- The crafting panel displayed the wrong stats for starting swords. It didn't scale the numbers, but it crafted okay. Now it shows the correct numbers.
