Features:
- The Wizard Ancient items have changed. They now go up to rank 8 and have many new abilities and features. This is the first of the new character class revamps with builds.
- If you are a Wizard, your attributes and ancient items have been reset and your gold refunded.
- There will be other dropped ancient items which will support these builds, but they aren't in yet.
- I've changed ancient item ranking message on pop-up to be more specific instead of just 'not enough gold'. It now says 'gold' or 'orbs' or 'both' depending on which.
- I have changed armor for Monsters. Monsters randomly had armor before, but now they all have armor.
- Armor is scaled on level. There is almost no armor in Normal difficulty (13 armor at level 30) and ramps quite a bit at the end (330 at level 100).
- Armor is a direct reduction to damage per bolt. Sadly, this could be a big nerf to spray wands, but we will see.
- Note: Armor was in the game before and was a reduction to damage per bolt, but the armor values scaled differently, so you may not notice much change.
- To counteract monster armor, I have added an armor penetration stat. It is displayed in the character info and can be a random affix.
- I have changed the boring affix to be a random value of armor penetration instead of straight 50% armor reduction/penetration.
- News and updates
- It Lurks Below
- Patch notes for EAv0.02.21a
Source: Steam Community (opens in a new tab)
