Features:
- Double jump for all! I thought about this for a long time. The game is just more fun with double jump.
- There will be changes to items/uniques that gave you double jump in the coming days. I have a planned substitute ability.
- The Double Jump ring pattern will no longer drop.
- Wisps have a change to their AI. They may do too much damage. Be careful hardcores!
Cleric:
- The Cleric now has its class passive: Smite
- Smite: Every time you vanquish a foe, gain a level-scaled, stacking Armor and level-scaled Attack Power buff
- The Endless Elixir has changed
- It now runs for 30 seconds, but the regen % boosts on ranks (2,3,4,5%)
- It now cures all status aliments on use
- I am debating one more change for Cleric before I move to Enchanter tomorrow.
Warrior:
- I added a small, quick AoE stun to the end of the Ancient Plate Boots dash
- The digging component of the Ancient Plate Boots has a smaller radius now
Bugs:
- The HP regen for Rank 3 of the Defensive stance was broken, but is fixed now. It may be too good.
- Bards had an annoying quest (to make the original weapon) stuck/always up. You can (re)complete it now and it goes away.
