Big Enchanter Update:
- All buffs on your Enchanter have been removed. All ancient items have been reset (toggled off).
- The Enchanter now has a class passive buff, centered around lightning damage type and a mind-break ability
- The Violet Eye has changed into The Heart of a Wisp, allowing you to illusion yourself as a wisp, fly and hide from enemies
- The Staggering Amulet has changed and is now a lightning area attack center on you.
- The Jade Skull of the Third Eye has the debuff mind-break added to the targets as well as stun. You can mind-break bosses.
Features:
- I made a small change to monster AI for cloaked/wisp-ed characters. Monsters remembered that you were their target for 1 second after you cloaked and could attack, but now won't.
- I made food/crops/mushrooms an instant use item for the hotbar
- After level 5, you are now able to eat as much food as you like. This is to allow food with buffs to be consumed at any time.
- Hunger and stamina percents (in the left-side stats display) now display as rounded numbers instead of truncated values
- The invasion boss will now drop an item of quality equal to them being a named-monster.
- Changed odds on named-monster/mini-boss drops a bit, decreasing rings, increasing uniques.
Bugs:
- I fixed a bug which caused particles (rain, torches, etc) to not work properly on the 0/512 wrap-around border.
- A long-standing bug which rarely placed two doors next to each other in the dungeon has been fixed.
- Rainbow wands (including spraying) were not using the right new bolt-images, but should be working now.
- Beam wands that were transformed into The Scythe of Death were not making beams, but are fixed now.
