Another quick turnaround as the testing sessions are 2 days apart. This patch included a few minor tweaks, fixes, and a few new features. For the new features we introduced a new Teleporter Power-Up. It will instantly transport you to the center room if you run through it (it is the one with the arrows). This could be a good or bad thing as there might be people waiting on the other side, but they are one use only so could be useful for escaping a bad situation as well.
This patch also had a handful of smaller changes. Some more fixes to the color options to hopefully finally fix it and 2 new colors were added: Black and Brown. The default UI option (Minimal) also was tweaked to flash the health and ammo counts for a few seconds when the information might be useful (when healed or damage, when picking up a weapon, when out of ammo, etc). The previous way it worked by showing messages only is now called “Messages Only”.
We also made an input change based on feedback. You can now grab objects with the grip button if you do not have anything in that hand. The trigger still works as well, but we received quite a bit of input that it is how other games do it so we wanted to try to make the controls as comfortable as possible. Also, while technically in the last patch, a new routine was added to help grab projectile weapons or the shield from your back. It was patched out last second, but was fixed in this build.
Finally, we fixed a few issues. Voice was not working last build, that should be fixed. We also noticed some of the settings were being included in the build on accident, this was fixed. It could cause this build to delete your settings, so if that does happen it hopefully should only be a 1 time thing. We also made some adjustments to hand mount locations for other players who are not using the same headset as you as the offsets were off before.
Audio
- Added sounds to the options window.
- Fixed an issue that was preventing the voice audio from working online.
Character
- Adjusted the Orange and Purple body colors to be more orange and purple.
- Added Black and Brown as color options.
- Fixed issues with colors not getting applied properly loading into the server and when seeing players again.
Miscellaneous
- Adjusted the Substance caching so if the cache is not properly build it won’t throttle the game to death when it does so. This might make it take longer to cache and load the textures, but it should be a better experience overall. It will only build a cache once and most of the time these will be included in the build.
- Made some backend updates to better collect player counts across all servers.
- You can no longer jump while falling.
- Made some adjustments to the death code in an attempt to repair an issue where players occasionally get stuck in game after death.
- Fixed an issue with some settings files getting included in the build. This might reset your settings once patched.
Maps
- Added a tip to detail flick reloading to the client lobby/tutorial map.
- Adjusted some pre-existing tips in the client lobby to make some information bits more clear.
- Fixed a bug which had the vent portion of pods slightly inside of the wall in the client lobby.
- Replaced the join server button with an actual interactive button you can push.
Power Ups
- Introduced new Teleportal Power Ups. These power ups are randomly placed on the outer hallways and can be used to teleport your character into the main center area. Once used by a player they are removed, as are other power ups. The purpose of these is to give players an optional chance to teleport directly to the center rather than trying to gear up in the gear rooms.
User Interface
- You can now grab items using the grip button if you have nothing already in that hand. You can also still grab with the trigger, this is mainly to make it easier for players who may have grown used to using the grip to grab in some other games.
- Adjusted the ammo text on weapons as there was a bug there that was causing some issues. It should get rid of some framerate hits at times when first grabbing a weapon (the sniper rifle still does it due to the zoom mechanism though) and in some cases it was crashing out some threads resulting in dumps.
- The default Minimal Mode UI now will show the health and ammo/gun UI for a few seconds and then disappear. This happens when you get damaged (or healed), pickup a weapon, attempt to fire and out of ammo, fire the last shot in a clip, or attempt to reload and cannot, and finally after reloading. There is a new mode called “Messages Only” that works like Minimal did before if you preferred only to receive messages.
- Fixed an error we found in the logs when interacting with the scoreboard.
Weapons
- Melee Weapons and Shields now properly drop on death.
- Fixed some mounting checks that were not setup properly for shields and shots.
- Fixed hand locations for other players if they were using a different headset than you were.
