Remember YOU STILL NEED TO CLOSE AND REOPEN THE GAME FOR IT TO WORK. Still waiting on Epic to find out about this issue.
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Updates
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-Added more zombie meshes
-Added buyable doors and obstacles
-Added mystery box
-Added buyable turrets
-Zombie’s health displayed overhead
-Infinite waves
-Zombie health increases by algorithm every wave
-Some of the weapons’s damages have been changed
-Dynamic navigation and rebuild on runtime
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LIST OF KNOWN BUGS AND ERRORS
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-Need to close and reopen game on first launch
-Zombies possibly get stuck on truck
-switches for turrets might not spawn
-Shadows for laser pointers
-potentially can’t pick up dropped clip even with full ammo
-hard to see down pistol’s sights in the dark ( going to add glowing dots )
-Critial hit damage modifiers varry per weapon, some over powered
-zombies stop moving towards player when game is waiting on return event from player character
-mystery box might give you the same weapon repeatedly
-mystery box might not teleport to other spawn location ( never leaves, doesn’t disapear, still can use )
-Two handed grip of shotgun may cause internal bullet collision
-Bow has floating faces near the ends
-Wand fireball occasionally does not collide with the floor
-Buying the sword doesn’t immediately attach to player hand
-Menu button doesn’t close menu -> Temporary close button added to menu
-Pistol accuracy is too low on the z- axis -> meant to be a short range weapon anyway
-Certain areas of survival map cause zombies to not “see” you -> keep moving and they will see you
-Sometimes can’t grab clip from ammo belt -> if you move you will be able to grab from you belt
-Lighting probably too dark
-I know that isn’t how a scope goes on an AK47 -> still need to create mounting bracket
-Attachments are still highpoly meshes Only The Iron sights need to be updated
-Lighting of controls diagram in safe house map is too bright
-If you reload your gun too close to your ammo belt you might store an empty mag -> check how many bullets are left on the side of it