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Sept 17 Weekly Update!

Morning everyone!

(SPOILERS: image references here)
And as a reminder, many of these screenshots will be WIPs, or mockups we're experimenting with.

First thing's first:
External playtesters should be getting a new build either later today or sometime tomorrow/early Wednesday. We were working over the weekend to make sure we had a stable build to push that can make things a lot easier to test, but our lava situation got a little out of hand...

This week we're spending time wrapping up a number of features that we can finally focus on squeezing in for a milestone by Friday. Held object highlighting is in the process of being removed, we have a number of characters' VO finally coming online, and some heavy UI updates going in soon.

On the design side, we're still crawling through our levels and shaping them up, fixing holes and occasionally making secrets out of forgotten passageways. Player movement (particularly the jump issue) is being tweaked up again so it's less nausea-inducing from the FOV change that went in a few weeks ago, and mantling should be a lot easier. Each week, the game starts to really come to life as we build up from the structures we've worked so hard to make sturdy...

Magic is finally getting a new polished pass, and we hope you'll be just as excited to pick up your first runebag as I was. :D I'm finally bringing myself to experiment with some of the basic runes I've been picking up, and I'm continually surprised by some of these combinations. Make sure to keep an eye out for anything scribbled on the walls as well; you may just be led to treasure, new runic formulas, or people...

(Also, before anyone asks, you can absolutely use a spell without seeing the formula written down in the game first. As long as you have the proper runes, sentence structure, and the proper amount of mana to cast, the world is yours.)

Who else is excited for Bard's Tale 4 tomorrow?!