Morning everyone!
We're working hard on bringing together a new build and updates by the end of this month, particularly around Gamescom, so we apologize if we're a little quieter than usual this week.
Overall, there's been a huge wealth of information on the Playtest forums and Discord! We've been trying to keep up with all of the bugs submitted, as well as feedback we've received about the lack of clarity for certain skills and abilities. We hear you! Some things are far easier to adjust and fix than others, so we're knocking out things based on priority.
I know this week Joe is looking into giving more of a voice to the Factions, so we may be able to share some more information on that soon. Stacking crates is always being tweaked so it's not a nightmare to climb out of the "magic room," and we can start prioritizing progression and quest lines with lore soon as well. Some of you may notice these changes by the next playtest round, which will start most likely next Sunday. Keep an eye out for hidden messages, secrets, shortcuts, and story lines...
Also, yes. The Mac build fix for the Backer Alpha is on the back burner. The metal shader issue our Mac issues encounter on launch is being addressed for future builds, and we can start implementing that fix at a later time when the forge is cooling down. Right now, we're still regaining our breath from a big milestone we had the other week, and swinging back into the hard-hitting issues, like performance in some of the larger levels and combat/AI. Always combat/AI.
As a reminder, we're still looking for external playtesters! You can apply for it by joining our Discord or OSE forums and following the Playtest Sign up instructions.