Developer postOriginal post (opens in a new tab)

Sept 10 Weekly Update!

Morning everyone!

I was out last week, but I'm back in the office and here with another weekly update!

So something we've mentioned in our previous updates is that we're finally able to dedicate more time to fleshing out the world, and particularly, our characters. The enemies and potential allies in this game can make or break your forage into the Abyss, and it's important to have a variety... and not just of Skeletons. (Although, as you know from the "Shadow Skeleton" we talked about a few weeks ago, you can expect to see some varied Skeleton types too... It's always good to survey your enemies before engaging. Make sure you study what they might be capable of...)

Here's a sneak peek at the backs of some of the different kinds of potentially hostile Chthonians while you're in the Abyss. There are at least three different types, based on their armor and specializations. LINK.

It seems while I've been gone, we've also fixed up our save system issues (hooray!) and worked on some more optimizations for some of these large levels. Now we can turn our attention to those quests...