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May 28 Weekly Update - Short but Sweet

First thing's first: In case you missed it, our May Newsletter was posted on Friday!
Newsletter here & discussion here: https://steamcommunity.com/app/692840/discussions/0/1696048426805510024/

Content was lighter than it has been for the last few newsletters, but it was an important recap and introduction as we lead up to June and the Backer Alpha build. June 1 will be a big day for us in particular, so keep an eye out...

Last week we continued to work heads-down on polishing up a lot of systems, and this week is going to be similar. The animation team is really coming together to optimize our Puppetmaster system, as well as start adding in idles and more flexible animation states now that localized damage and physics are in play.

The skills and spells systems are also being checked over this week to make sure they're all qualified for Alpha, and the foundation is working as intended. QA has been working really hard to be as thorough as possible and ensure as many different scenarios are tested, but I'm sure we'll see some divergent gameplay on YouTube once the Backer Alpha is out :)

That's it for now, but there will definitely be more news by the end of this week! We're really excited for you guys to see what we've been working on, especially as lighting, level design, and the revised quest system is finally coming into play. This game is getting closer and closer to finished...

Want to chat with others about this update? Go here: https://steamcommunity.com/app/692840/discussions/0/1696048426817079381/