Here's this week's update post:
From last week's update, you know that we've been heads-down working on a build for E3, and that continues into this week.
We had a TON of new/revised art assets make their way into the game, and we just pushed: Old door on the left, new door on the right.
https://steamcommunity.com/sharedfiles/filedetails/?id=1381128819
What makes this change so remarkable is that it was JUST re-texturing the door. A new coat of paint really does make any car look years younger! :)
We've also continued to work on revising certain systems to fine tune gameplay like stealth, which as the Thief postmortem has indicated years ago, can take a long time. Now that localized damage and our new Puppetmaster are in for enemies, we're also making sure that melee combat up close and personal is readable and that you have more control over where and how you swing. I believe up until now, we've just had a placeholder light and heavy attack that only struck in 1 set motion with a sword, and we wanted to make sure that parrying felt right.
There is an insider blog released by Will Teixeira, our Lead Engineer! A few of you have asked about what it's like to work at an indie studio, so we wanted to share what that's like at OSE: https://otherside-e.com/wp/category/uainsiders/
That's it for now!
If you want to jump on over to our forum for more discussion, we have a thread open here:
https://steamcommunity.com/app/692840/discussions/0/1696046342871231891/