This update will introduce some changes to the movement parameters.
We got quite a lot of feedback which was about gun figths being too random or general feedback about a chaotic feeling while fighting at closed quarters.
For this reason some movement parameters were edited to reduce abrupt changes in direction.
In the linked video you can spot the effect of fast changes in direction on the player's aim.
The goal is not to completely nerf strafing, but reducing those "random" situations.
We appreciate any further feedback on this topic. We will tweak the movement in upcoming patches if needed.
https://www.youtube.com/watch?v=mQ-raQwz6dM
Another point was the quite short TTK of our rifles.
In this patch we generally decrease the damage of all full auto weapons. Now all of them need +1 hit on the chest to kill.
Feel free to also give feedback on these changes.
Changelog
- Slower change in direction (-12%), less acceleration (-12%, start running / swimming etc), less deacceleration when stopping to run (-12%)
- All shotguns +2 bullets (8 -> 10), Rebalance damage: SPAS 8, Mossberg 9, SAIGA 10 hits on chest to kill, slightly adjusted shotgun spraypattern
- Deagle RPM 170 -> 167 (Last patch was 180 -> 170)
- Crouch camera interpolation speed +100%
Base damage changes:
- M4 -15,5%
- AK -14%
- AUG -13%
- FAMAS -12%
- UMP -13,5%
- Mac10 -12%
- MP5 -11%
- Vector -10%
Weapon player speed penalty
- Glock / M9 -4% -> -3%
- Deagle -5% -> -4,5%
- Vector / Mac10 -6% -> -4,5%
- MP5 -6% -> -5,2%
- UMP -6% -> -5,2%
- SPAS / Mossberg / SAIGA -6% -> -6,5%
- M4 -10% -> -6,5%
- AK -7,5% -> -6,5%
- M16 -9% -> -7%
- FAMAS -13% -> -10,5%
- AUG -6,5% -> -7%
- Mk20 -10% -> -7,5%
- M40 -11% -> -10%