Added:
X/Y mouse sensitivity settings
Allow to hold use before object is in range, use action is executed as soon as in range (useful for defusing / hacking)
Optional Auto Recoil Recovery setting (crosshair interpolates to its initial position after shooting a bullet)
Third person physic animation on body bullet impact
Changed:
20% more gravity for all physical objects (for the player it is about +10% in total since its gravity multiplier was decreased by 10%; jump height stays the same)
Subtle velocity boost when falling / jumping (4%)
HE nadetimer 3.66s -> 3.3s
Higher pitch body impacts
Higher range other impacts
Balance audio of bullet flyby samples (they varied by ~6dB)
Louder nade impacts (+2dB)
Glock, M9 -4% YRecoil
UMP, MP5 -5% YRecoil
New Mossberg / Spas spray pattern
Spas -10% YRecoil
Mossberg -15% YRecoil
Saiga price 1800 -> 2800, +7% precision, -35% YRecoil, RPM 152 -> 142
AUG -10% YRecoil, -12% recoil scoped
M4, AK -4% YRecoil
M16 -7% YRecoil
Famas -9% YRecoil
M40 2% more movement speed (-13% -> -11%)
Less angular damping on nades (should reduce the "stone throwing" behavior)
No map replay for 2 maps (new default value for servers, if servers have changed that value at some time it is not applied)
Fixed:
Defuse / hack bar missing for executing player
Fix TDM crashing on Blister, Fueled, Rapid, Converge due to missing navmesh
Allow weapon reloading if chamber is empty, but clip is full (+1 bullet in weapon)
Wood bullet impact sound missing