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Patch 20161

Changed

  • Rework player character skins
  • Spatial update buymenu on weapon received (no shadow selling anymore)
  • Further weapon balancing (slightly higher precision for MP5, Mac-10; nerf precison of Vector, UMP slightly; -2% Basedamage AUG; 5% more spread SAIGA)
  • Running speed 590 -> 600, strafe speed multiplier 0.85 -> 0.86
  • Rework free spawn detection
  • Smoke particles are slightly softer and affected by light
  • Explosions destroy destructible objects
  • Grenades break windows on collision
  • New spawn protection material for TDM and CTF
  • Display 6 decimals in mouse-settings-menu.

Fixed

  • Resize weapon hud images (should no longer overlap on 4:3)
  • Sort smoke particles always on top (glass material no longer erases smoke particles behind the glass)
  • Rework replicated reset of vertical gate actor
  • Fix black gloved first person mesh
  • Fix bug which prevented key mappings from being saved

Maps

MAP-Arena-LockDown

  • Reduced dynamic lighting and volumetric fog throughout the map (less impact on performance)

MAP-Arena-RGB

  • Fix artifact reflections on weapons (wrong setting in Skylight)
  • Added slight general lighting

MAP-Blister

  • Replaced the left door on lower bombspot, you could snipe towards sniperhouse (ccKane)
  • Replace the bench in Terrorist spawn, getting stuck between benches (ccKane)
  • Removed the tent in Terrorist base that you could jump on (and through the linnen...) was obsolete and annoying

MAP-FollowTheMoney

  • Added Evidence (3 locations) through the map. Picking this up and surviving the round will give a money reward!

MAP-Fueled

  • Blocked the side balcony of the building near Drop-Point / Balcony (reDean)
  • Reduced the frequency and volume from the Distant explosions (ccKane)
  • Added Evidence (3 locations) through the map. Picking this up and surviving the round will give a money reward!
  • Reduced texture size on loads of materials for smoother performance

MAP-Prelude

  • Blocked the Fences near escape point, they could be jumped on (kummelmuck)

MAP-RapidWaters

  • Reduce strength lights SF base

MAP-TrainYard

  • Add ladder to balcony Bombspot B (kummelmuck)
  • Closed the main entrance from middle area to Bombspot A (ccKane)
  • Volume on middle building Trainyard is visible again (Kummelmuck)
  • Open/close gate mesh in middle building has wrong LOD (ccKane)
  • Added Evidence (3 locations) through the map. Picking this up and surviving the round will give a money reward!