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Patch 20161
Changed
- Rework player character skins
- Spatial update buymenu on weapon received (no shadow selling anymore)
- Further weapon balancing (slightly higher precision for MP5, Mac-10; nerf precison of Vector, UMP slightly; -2% Basedamage AUG; 5% more spread SAIGA)
- Running speed 590 -> 600, strafe speed multiplier 0.85 -> 0.86
- Rework free spawn detection
- Smoke particles are slightly softer and affected by light
- Explosions destroy destructible objects
- Grenades break windows on collision
- New spawn protection material for TDM and CTF
- Display 6 decimals in mouse-settings-menu.
Fixed
- Resize weapon hud images (should no longer overlap on 4:3)
- Sort smoke particles always on top (glass material no longer erases smoke particles behind the glass)
- Rework replicated reset of vertical gate actor
- Fix black gloved first person mesh
- Fix bug which prevented key mappings from being saved
Maps
MAP-Arena-LockDown
- Reduced dynamic lighting and volumetric fog throughout the map (less impact on performance)
MAP-Arena-RGB
- Fix artifact reflections on weapons (wrong setting in Skylight)
- Added slight general lighting
MAP-Blister
- Replaced the left door on lower bombspot, you could snipe towards sniperhouse (ccKane)
- Replace the bench in Terrorist spawn, getting stuck between benches (ccKane)
- Removed the tent in Terrorist base that you could jump on (and through the linnen...) was obsolete and annoying
MAP-FollowTheMoney
- Added Evidence (3 locations) through the map. Picking this up and surviving the round will give a money reward!
MAP-Fueled
- Blocked the side balcony of the building near Drop-Point / Balcony (reDean)
- Reduced the frequency and volume from the Distant explosions (ccKane)
- Added Evidence (3 locations) through the map. Picking this up and surviving the round will give a money reward!
- Reduced texture size on loads of materials for smoother performance
MAP-Prelude
- Blocked the Fences near escape point, they could be jumped on (kummelmuck)
MAP-RapidWaters
- Reduce strength lights SF base
MAP-TrainYard
- Add ladder to balcony Bombspot B (kummelmuck)
- Closed the main entrance from middle area to Bombspot A (ccKane)
- Volume on middle building Trainyard is visible again (Kummelmuck)
- Open/close gate mesh in middle building has wrong LOD (ccKane)
- Added Evidence (3 locations) through the map. Picking this up and surviving the round will give a money reward!