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Patch 20081
Fixed:
- Chat rendered above buymenu
- Early Access info page still bugging (attempt 9999, please report to us if you still encounter problems)
Changed:
- Slightly lower sound range movement (32m->28m) & reload (30m->26m)
- Bars for UI Armor status
MAP-Scope
- Blocked strange corner near facility where player could get stuck (cckane)
- Close planks in Terrorist bunker (looking towards SWAT bridge) (ccKane)
- Removed the jumpable crate on the right side (seen from terrorist) next to SWAT bunker. You can only climb it on the left side now (cckane)
- Repositioned 3 pillars at the silo's. You can now walk around without being blocked by a too small gap in between the pillars (cckane)
- Removed bullet blocking on Barbed Wires all over the map (cckane)
- Removed collision on beams in House A for more smooth movement (cckane)
- Redid the material on the A and B House for better looks
- Repositioned the little walls next to RedHouse (they blocked view towards Terrorist bunker) (Streety675R)
- Removed the rock that blocked movement where you jump on the bridge (swat bunker side) (remus)
- All Blocking Volumes are now 'BlockPawnOnly', some also blocked nades and bullets (cckane)
- Added extra pathnodes for hostages to follow you (House B on the ramp, sometimes they couldnt follow) (cckane)