Changed:
- Bombtime 47s -> 42s (please give feedback on that)
- Hacking / defusing, +50% speed for 2nd player, instead of +30%
- Deagle +10% YRecoil, introduce subtle XRecoil, -4% RPM
- Glock, M9 +3% RPM
- CTF respawn time 3s -> 4s
- Run auto maketeam at the end of the round before map cleanup
- M16 -6% RPM Semi auto, -8% RPM Burst
Fixed:
- Last alive player of team left, round does not end
- Player vote, mute not registering correctly
- Nades can be spawned in walls on low distance
- Slow nade movement after first collision