Higher tolerance for hit validation (less server check failed & offset exceeded messages)
Crouch camera movement too fast
Changed:
Work in progress: New first person arm meshes SF male; changed materials of Glock, Beretta, Desert Eagle, AKM, M16, AUG, Saiga 12, Mk20 Scope and M4A1 Receiver and Carry Handle
MAP-Scope
Removed the Ladder on SWAT base building; this is now a pile of crates. Ladder Sniping there was an annoying spot (cckane)
Remove railings in lower area Barrack A (remus / cckane)
Closed all the window jumping in Barrack A (remus / cckane)
Removed collision on metal bars next to middle house (insane lame camping spot)
Cover Terrorist bunker (lower terrain behind for more cover) (streety675R)
Removed the blocking the upper stairs in upper facility (remus)
Fixed collision windows on barrack B
MAP-Fueled
In general work on Lower Bombspot (B) with feedback from: Remus, sCion, ccKane, Tron>Lumi, vain
Closed off 1 tube on lower bombspot (B)
Added higher cover on the walls around lower bombspot (B)
Gave the connector hallway between lower bombspot (B) and Tube area a roof (more cover), also you cant get shot over it anymore
Closed little holes in planks / cover areas on lower bombspot (B) (less unpredictable shooting)
Removed the flying grass near the bridge terrorist spawn (remus / Riax)
Removed all the metal bars on the overview spot above the tubes on lower bombspot (B) (less random bullet blockers)
Reworked the canals next to lower bombspot (B), more space to move around
Added extra crates and cover and an overpass over the canals next to the lower bombspot (B)
Reduced opening from canals onto lower bombspot (B)
Placed plywood on the metal pointy wall in front of SWAT spawn (ccKane)
Lowered the general light, but gave dynamic shadows in the tube near lower bombspot
MAP-RapidWaters
Reworked the water (this removes the bug that you could see through from higher to low water), new material, etc. Still work in progress.
Closed the crates on lower bridge (especially one looking at water entrance, you could should through) (cckane / remus)
Replaced leaves peaking through floor snipernest on high bridge (Kummelmuck)
Removed the little bushes near waterside SWAT area (player can hide in) (wingah)