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Patch 20072

Fixed:

  • Higher tolerance for hit validation (less server check failed & offset exceeded messages)
  • Crouch camera movement too fast

Changed:

  • Work in progress: New first person arm meshes SF male; changed materials of Glock, Beretta, Desert Eagle, AKM, M16, AUG, Saiga 12, Mk20 Scope and M4A1 Receiver and Carry Handle

MAP-Scope

  • Removed the Ladder on SWAT base building; this is now a pile of crates. Ladder Sniping there was an annoying spot (cckane)
  • Remove railings in lower area Barrack A (remus / cckane)
  • Closed all the window jumping in Barrack A (remus / cckane)
  • Removed collision on metal bars next to middle house (insane lame camping spot)
  • Cover Terrorist bunker (lower terrain behind for more cover) (streety675R)
  • Removed the blocking the upper stairs in upper facility (remus)
  • Fixed collision windows on barrack B

MAP-Fueled

  • In general work on Lower Bombspot (B) with feedback from: Remus, sCion, ccKane, Tron>Lumi, vain
  • Closed off 1 tube on lower bombspot (B)
  • Added higher cover on the walls around lower bombspot (B)
  • Gave the connector hallway between lower bombspot (B) and Tube area a roof (more cover), also you cant get shot over it anymore
  • Closed little holes in planks / cover areas on lower bombspot (B) (less unpredictable shooting)
  • Removed the flying grass near the bridge terrorist spawn (remus / Riax)
  • Removed all the metal bars on the overview spot above the tubes on lower bombspot (B) (less random bullet blockers)
  • Reworked the canals next to lower bombspot (B), more space to move around
  • Added extra crates and cover and an overpass over the canals next to the lower bombspot (B)
  • Reduced opening from canals onto lower bombspot (B)
  • Placed plywood on the metal pointy wall in front of SWAT spawn (ccKane)
  • Lowered the general light, but gave dynamic shadows in the tube near lower bombspot

MAP-RapidWaters

  • Reworked the water (this removes the bug that you could see through from higher to low water), new material, etc. Still work in progress.
  • Closed the crates on lower bridge (especially one looking at water entrance, you could should through) (cckane / remus)
  • Replaced leaves peaking through floor snipernest on high bridge (Kummelmuck)
  • Removed the little bushes near waterside SWAT area (player can hide in) (wingah)