Broken UI scaling prevents the buttons to be clicked on first start(s) (to be validated, please contact us on Discord if you still encounter that problem)
Minimap icons behaving weird when recording demo
Issue where buying armor would not update weapon availability
Issue with Money Preview not updating when a weapon is clicked
Inventory backup bugging with free weapons, armor
Changed:
FOV has no influence on first person meshes anymore
15% more recoil on UMP (recoil multiplier increasing 1..5 shots)
1/3 damage on hostages, max teamdamage 650 (new server default)
More friction and less bounciness nades
All TacByte TDM / CTF servers enable free Mac-10 / Vector, free AK / M4, free armor
Buy Menu Improvements:
Move Buy / Reset / Cancel buttons to right side
Improve right click armor behaviour
Center Buy Menu with fixed gap
Show depreciated weapon price on shop list
Swap Buy with Sell All
Show enemy weapons on shop list (if equipped)
Added:
Launch pawns when hit by an explosion
MAP-Prelude
Fixed jumping on the hangar (Terrorist spawn) (ccKane)
Jump on garbage house from the little wall besides (wingah)
Blocked off garbage depot roof access
Blocked off cliffs in between garbage depot and middle house (wingah)
Blocked off middle house roof access (wingah)
Blocked off (even more) the route from SWAT base to middle area (near cave). You were able to shoot under the gate there
Fixed missing material effect on Electricity pole SWAT base (Streety675R)
Blocked off the trick jump near the side building (you could jump on the trailer, then the cliffs and then out of the world) (Streety675R)
Blocked off the roof on the wooden middle building (Streety675R)
Blocked off the roof of the Terrorist starting building + blocked the metal beams where you could hide under (Streety675R)
Sniperdepot: smoothen all walls and pillars. Removed access to the beams and roofs there (Terrorist side)
Sniperdepot: removed the little corner from Terrorist base where you had an overview to the middle tunnel towards SWAT base (ccKane)
Added killvolume on the cliffs near terrorist base (in case you want to jump down... just don't)
Added extra blocking volumes on the concrete fences between garbage depot and cave area (Streety675R)
Blocked off the gates on the back of Terrorist base (no more walking on barbed wires) (Streety675R)
Removed lightmesh that was broken
MAP-RapidWaters
Removed tree near the water on SWAT side (was blocking nades) (Streety675R)
Lowered the PostProcess volume on the waters (you had the underwater effect when above water) (Streety675R)
Gave all foliage more depth of green / moss alike, to respect the contrast in the map better (Tron)
Added extra sounds in the map
Removed collision on all foliage (Remus)
MAP-Scope
Silo house, on ladder you can look through the building (autix)
Window bars on B house, you can stand on them (wingah)
SWAT bunker could look into A house, this is now blocked (ccKane)
MAP-PreAIM
Get stuck near container / pallets / overhead door (tajfun)
Fixed impact effect on the mobile toilet (was metal, now plastic)