Developer postOriginal post (opens in a new tab)

I Am Overburdened is released!

It is a big day for me, but my work on the game does not stop here ːsteammockingː .
I'm planning to make a bunch of free updates regardless how the game sales.
As always, no software is perfect so I'm preparing to fix any problems and inconveniences you stumble into.

Roadmap

Here is a roadmap kind-of thingy, a.k.a what to expect in the upcoming weeks:

Trading cards is an update that will be added definitely in a week or so.
I would also like to add tiny free content updates, things I want to further extend in the game:

  • More dungeon templates for the random generator
  • More items, I'm planning some extras in the lowest and the highest tier (Tragic and Epic)
  • Maybe even a new game mode variant to further extend replayability

In the meantime I would like to start organizing translations for the game.

This is not a huge list, but fixing potential problems and producing these updates will keep me busy for a few weeks ːsteamfacepalmː .

I also started an "Ideas & Suggestions" topic under the community discussions, so if anyone has some thoughts about how the game could be improved a lot feel free to check in there.

Thanks for everyone who plays the game, you are the best!
And I would also like to thank everyone who supported me during the development journey. You are my personal heroes ːsteamhappyː !

+ Tiny plus: I'm also selling I Am Overburdened bundled with my previous game, go check it out if you are into retro games:
Magic Item Tech RETRO Bundle

P.S.:
I hope the game will be to your liking ːsteamhappyː .

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.