
Hello all.
Well, when I was working on the idea for the prologue (since I plan to split the game in different "chapters"), I went back to an early idea. But first, a short history class:
In 2015 I began working on this horror platformer with some people, and we titled it "the nightmare from outspace." The idea was to run a kickstarter (which failed, by the way) to make the game, and as part of the KS, we made a small demo prototype (see video below). After that, there were some problems with someone from the team, a girl that had contributed a substantial amount to the story but then lost the passion for the project so I "fired" her.
After that problem, I decided it was best to re-boot the story to avoid any potential future "hey but the story is mine so you owe me part of the game's earnings!" and that rebooted game became "the nightmare from beyond," and I won some money that would help develop PART of the game (the goal for that prize was to make a demo so we could get an investor, but nobody wanted to invest in the game so I just decided to keep it alive on my own). Then you know the rest: I ran out of money so the rest of the team abandoned the project (a project they supposedly loved so much because it was really cool, I should add).
Now that I think about it, it seems the game itself was cursed because in early 2017 the rest of the team just abandoned the game after we run out of money... or maybe I just have bad luck picking team members...
Anyway, enough ranting... the video below shows the demo of "the nightmare from outspace"
https://www.youtube.com/watch?v=xaIAfovFKFY
So I thought about doing something somewhat similar for the prologue: my idea is that this girl will wake up and explore the place until something bad happens to her. Just the basic introduction is similar, though, since the rest of the prologue will be different.
However, I am rebuilding everything from scratch, so I won't be using any previous models from that old demo.
As I said before, my goal is to have the prologue ready by Halloween. See you then!
