
Bless Online v1.2.0.0 update
[Additional Content]
- Added “Certanon Arena”
- This new feature is a small scale battle in which a limited number of players (3 vs 3) from both factions participate in a best-of-five match.
- Players may join through the War UI in the System Menu.
- Characters of at least Level 45 can join for 10 minutes for each round and a maximum of 50 minutes for an entire match.
- A win can be achieved by winning 3 rounds or if all players from the opposite faction die or exit the battle. If both factions have survivors, the faction with more surviving players wins.
- Battle schedule (every day):
NA Region EU Region 15:00 - 22:00 PDT 18:00 - 01:00 CEST
- Each class will gain an advantageous effect if they equip armor made from a specific material suitable for their class.
- Different classes get different effects depending on the number of equipped armor pieces they have and their level (under / over level 30).
- Each class has the following effect types:
[Ranger]
- Defense Effect : Increase in Dodge Rate
- Attach Effect : Increase in Fighting Power and Critical Hit Rate
- Other Effect : Increase in Acceleration
[Berserker]
- Defense: Increase in Parry Rate / Increase in Position Control Rate
- Attack Effect : Increase in Fighting Power
- Other Effect : Increase in Health Points
[Paladin]
- Defense Effect : Increase in Block Rate / Increase in Magic Resistance Rate
- Attack Effect : Increase in Hybrid Fighting Power and Ability Power
- Other Effect : Increase in Wisdom
[Guardian]
- Defense Effect : Increase Block Probability
- Attack Effect : Increase in Fighting Power
- Other Effect : Increase in Health Points
[Mage]
- Defense Effect: Increase in Dodge Rate / Increase in Magic Resistance Rate
- Attack Effect: Increase in Ability Power
- Other Effect: Increase in Mana Regeneration Capacity
[Modified Content]:
- Modified skill balance for each class:
[Berserker]
i. Removed the obstacles that prevented a Berserker from dealing damage.
- Increased Movement Speed of all charge skills - Changed Movement Speed reduction from 75% to 25%
- Reduced the overall post-delay of some combined skills: - Target skills: Rhapsody, Vengeful Strike, Unjust Strike, Skull Crusher, Upper Swing, Bloody Retribution, Prompt Decision, Finishing Strike, Decapitate, Furious Strike, Rumbling Ground, Bitter Strike, Stomp
- Modified DPS to ensure that the DPS under Level 30 is greater than 5% (maximum 20-30%) in order to fix issues related to low level Berserker DPS
- Modified some skills’ decline in damage: - Increased charge skill damage in levels 1-3 but decreased damage in level 0. - Lowered some mid chain skills’ high level damage in order to increase the post-delay’s follow up measures and the value of the last chain skill’s damage.
- Changed the following skills’ cooldown time:
Skill Name Before After Forestall 30 15 Slaughter Skill - Assault 20 25
- If Forestall is enhanced to the maximum level, the cooldown time will be reduced from 20 to 15 seconds
- Position Switch Effect [Bleeding] Changes:
Before After Increased damage by 0.025% per 1 HP lost Increased damage by 0.5% per 1% HP lost, immunity to Heal effect
- Modified all Ranger charge skills to allow for movement (Movement Speed is reduced by 50% only when charging [Snipe])
- Changed the range of the following skills:
Skill Name Before After Mark of the Fugitive 15m 20m Explosion Trap 15m 20m Binding Arrow 15m 20m
- Reduced some chain skills’ overall post-delay
- Target skills: Continuous Fire, Fatal Arrow, Moving Shot, Penetrating Shot, Arrow of Destiny, Barrage, Strafe, Retreating Shot, Avoid
Skill Name Before After Hunting Trap 20 10 Control Gravity Trap 50 15 Hunting Trap - Mid Node 30 12 Root Trap 40 15 Sudden Attack 15 7 Binding Arrow - Long Range Tactic 20 7 Vertigo - Swift Attack Tactic 30 15 Retreating Shot - Focused Attack Tactic 30 15 Prudent Shot - Snipe Tactic 15 10 Nerve Wreck 25 10 - The cooldown reduction from node enhancements for Control Gravity Trap, Hunting Trap, and Root Trap still apply but now reduce by 2 seconds.
- Nerve Wreck: ✓ Changed cooldown time for first enhancement from 60 seconds to 15 seconds ✓ Changed cooldown time for second enhancement from 60 seconds to 10 seconds ✓ Changed cooldown time for third enhancement from 60 seconds to 15 seconds (Changed the cooldown time from 50 seconds to 12 seconds in case of maximum third enhancement)
- [Swift Attack Tactic] - Added Stun effect to [Sudden Attack] tactic
- [Focused Attack Tactic] - Added Push effect to [Retreating Shot] tactic
- [Swift Attack] - Added Pushdown effect to [Spinning Arrow] tactic
[Guardian] i. Modified the Guardian’s overall skill damage so their DPS (Damage Per Second) is increased by 8%. ii. Modified some skills’ tactic effects and their cooldown times.Node Enhancement Stage Before After Stage 1 Node Enhancement · 25% more damage to enemies 15m away · 30% decrease in Movement Speed · 20% decrease in Physical and Magical Defense · 10% more damage to enemies 10m away · 30% decrease in Movement Speed · 10% decrease in Physical and Magical Defense Stage 2 Node Enhancement · 30% more damage to enemies 15m away · 30% decrease in Movement Speed · 20% decrease in Physical and Magical Defense · 15% more damage to enemies 10m away · 30% decrease in Movement Speed · 10% decrease in Physical and Magical Defense Stage 3 Node Enhancement · 35% more damage to enemies 15m away · 40% decrease in Movement Speed · 20% decrease in Physical and Magical Defense · 20% more damage to enemies 10m away · 40% decrease in Movement Speed · 10% decrease in Physical and Magical Defense Stage 4 Node Enhancement · 40% more damage to 15m away · 40% decrease in Movement Speed · 30% decrease in Physical and Magical Defense · 25% more damage to enemies 10m away · 40% decrease in Movement Speed · 20% decrease in Physical and Magical Defense Stage 5 Node Enhancement · 50% more damage to enemies 15m away · 40% decrease in Movement Speed · 30% decrease in Physical and Magical Defense · 35% more damage to enemies 10m away · 40% decrease in Movement Speed · 20% decrease in Physical and Magical Defense - [Protector’s Position] - [Desperate Strike]
- Stun Effect > changed to Movement Speed Reduction Effect
- Increased duration time
- [Protector’s Position] - [Shield Upper Swing]
- Cooldown time increased from 7 seconds to 10 seconds
- [Protector’s Position] - [Challenge]
- Taunt Effect > changed to Silence Effect
- Silence Effect can be increased by up to 1.2 seconds through node growth
- [Protector’s Position] - [Dominate]
- Stun Effect > Changed to Root Effect
- Increased duration time
- Stun Effect can be increased by up to 3.5 seconds through node growth
- [Protector’s Position] - [Challenge]
- Taunt Effect > Changed to Silence Effect
- Increased duration time
- Silence Effect can be increased by up to 1.2 seconds through node growth
- [Endurance Position] - [Challenge]
- Taunt Effect > Changed to Silence Effect
- Increased duration time
- Silence Effect can be increased by up to 1.2 seconds through node growth
[Paladin]
i. DPS (Damage Per Second) has been significantly increased in order to make up for hunting being slow during solo play. This increase is about 30% and isn’t as high as in other classes.ii. Some skills’ tactic effects and cooldown times have been modified in order to make up for the fact that players could use the Position Control and Crowd Control skills too quickly.
- Removed [Protection Position] - [Verdict]’s knockdown effect.
- Changed the cooldown time for the following skills:
Skill Name Before After Protection Position - Verdict 7 15 Disrupting Position - Verdict 7 15 Sacrifice Position - Fierce Strike 7 15
[Mage]
i. Modified the Mage’s overall skill damage so their DPS (Damage Per Second) is increased by 7%. - Changed the following [Peninsula War] features:
- Changed all skills’ cooldown time reduction effect from 50% to 15% in Season 4.
- Interaction with the base is now possible only after the match starts.
- Players are no longer able to put the raid into combat if an objective located in faction safe zones is attacked in the Peninsula War.
- Changed the following [Quest] features:
- Reduced the HP, Magic Power, and Attack Power for the “El Rano Civil War” story quest's monsters “Kelendra” and “Illusion of Kelendra.”
- The one of objectives of the quest “How to Become a Master of Armorsmithing” has been changed to collecting “Submerged Ancient Grudge Extract”
- The merchant NPCs Hoodin (Elemental Forest), Clavis (Marta City), and Kirona (Southern Jungle) will now appear at all times.
- Reduced the chances that an inserted spirit would break when a character is killed by monsters or hostile NPCs to 10%.
[Bug fixes]
- Skills:
- Fixed an issue where the Immunity effect would not be applied after enhancing the node on the Guardian’s Faith enhancement skill to the maximum through the [Guardian] Tactic window.
- Fixed an issue where the “Veteran” buff effect would be applied when using the “Veteran” skill the moment the [Berserker]’s Anger becomes 0.
- Fixed an issue where skills wouldn’t recharge when trying to change tactics after applying 2 tactics with non-stance skills that were enhanced with different nodes.
- Battle:
- [Dungeon] Fixed an issue in the Guiscardo dungeon where a monster would respawn after it’s killed if the player dies by a foothold trap.
- [Dungeon] Fixed an issue that Markel Hedin in the Elite Urutus Mine didn’t drop a key when killed.
- [Peninsula War] Fixed an issue where player can capture objectives by crossing over the barrier before the start of match.
- [Peninsula War] Fixed an issue where players couldn’t cancel their join request if the entrance time expires while still in queue.
- [Peninsula War] Fixed an issue where some players were not able to successfully join a match while requesting to join.
- [Peninsula War] Fixed an issue where an additional player couldn’t join the match when someone who had a confirmation pop-up message allowed the invite to expire.
- Quest:
- Fixed an issue where the NPC Kurtuck wouldn’t spawn, making it impossible to complete the “Investigating the Soldiers’ Conditions” side quest.
- Fixed an issue where a monster wouldn’t respawn after being killed while doing the “Dangerous Alliance” story quest and with a full inventory.
- Fixed an issue that made it impossible to complete the Anima 1 guide quest if the player accepted the quest while the Anima window was open and if the quest-related items were consumed.
- Fixed an issue that made it impossible to complete the Emblem 2 side quest if the player accepted the quest while the Emblem window was open and if the quest-related items were consumed.
- Fixed an issue where a character that previously gave up on the Main Crafting Skill side quest after reaching the second step wasn’t able to purchase the related items after accepting the quest again. i. Trial Leather, Trial Handiwork Tool, Trial Lilyanthes Sap can now be purchased from the shop without limitations. ii. The related items can be removed from the inventory by dragging and dropping the item.
- Fixed an issue where the crafted item count wouldn’t progress when performing a skill and while doing the Main Crafting and Sub Crafting Skill daily missions.
- Fixed an issue where a character wasn’t able to collect the quest items that a monster had dropped after being killed by party members if the character died and resurrected.
- Other fixed bugs:
- [PC] Fixed an issue where cancelling auto run wasn’t possible when right clicking and turning while riding a mount on auto run.
- [Guild] Fixed an issue where if a guild creator cancels the guild creation agreement by clicking on the Esc key or by being too far away, the guild creation agreement pop up window would fail to pop up again when retrying to create a guild.
- [Graphics] Fixed an issue where a female Elf mage character’s chest area would appear abnormally when moving in combat.
- Fixed an issue where the NPC ‘Hugo’ located in ‘Skaa Village’ wouldn’t appear on the map.
- Included spacing for some words that were previously included in the restricted words list and added some new restricted words.
[Localization]:
- Changed some skill names to more fitting ones.
Before After Mixed Tactic Mixed Elements Tactic Element(al) Discharge Elemental Release Launch Fire Continuous Fire Rapid Fire Prudent Shot Focused Shot Magic Shot Magic Bomb Flame Shot (=Fiery Missile) Fire Bomb Chastise (=Chastisement) Punishment - Fixed some translation errors and confusing phrases.
- Removed the wrong [Stun] effects from the tooltip of Leap:Enhancement III.
- Fixed an issue with the additional effects and values not appearing correctly in the tooltip info for the “Serene”, “Traitor”, and “Avenger” Armor Sets.
- Fixed an issue with the value not appearing correctly in the Guardian Chain Skill -> Suppress Stage 1 enhancement effect tooltip info.
- Fixed an issue with the value not appearing correctly in the Ranger Chain Skill -> Prudent Shot Stage 4 enhancement effect tooltip info.
