Progress?
Much has been overhauled and added for our next biggest update. I tackled texturing, UV lighting, 3D Modeling, NavMesh generation, and much more the past two months. The page has been quiet since launch and I didn't want to leave you survivors in the dark!
I've attached an handful of images from 1.5 ranging from the new texturing/vegetation to the signal drop concept and implementation. Many buildings with interiors have also been added, (which was highly requested considering only a handful were in 1.4, much the same prefab copy & pasted around the map) some being shanty metal structures to more apocalyptic concrete city buildings.
The world now will feel a bit more weathered and apocalyptic versus modern considering the hordes of hell have been unleashed. It just didn't feel right - so I have added poorly propped up shanty buildings to show the struggles of survivors trying to survive the onslaught. An concept for NPC survivors amongst the world has come about, but will definitely not make 1.5.
Shadows are being worked on heavily too this update, getting them perfect is not an easy task! Bugs have popping up here/there and I'm scrambling to fix them all before 1.5's release. The flashlight was never casting shadows off objects which had me scratching my head, but is now implemented and shown in a screenshot. (expect a delay in release if issues are taking longer then expected to fix) There has been also many changes to weapon stats, demon stats, loot tables, loot rolls, door costs/build costs, and plenty more. (everything will be in patch notes post release)
Well I do hope you all love the new things being added/fixed this update, I sure as hell can't wait till it goes live!! It's going to be game changing, and not to mention the world size has grown 4x the size then 1.4! The AI is much smarter too, so do everything you can to survive! :)
(images shown here will also be added to the artwork tab for enhanced viewing)
Thank you all!
CJ
