Hey survivors,
Huge changes are coming to NEVRDEAD in 1.5! Expect an expanded map, continuation of the main story, some new items such as airdrop signal grenades, melee weapons, and more! The terrain and natural vegetation will be getting overhauled as well as new POI's to explore! An quick patch is around the corner for some much needed fixes to 1.4 within the next day or so. A save feature is in the works but isn't guaranteed to make 1.5. Standard mode will have savable progress up until you die - then its game over. (save will be deleted) Hardcore mode will NOT feature saving for those wanting a challenge, as well as mobs will have increased attributes. Frame rates are getting much better, specially with the new update to Unity 5.6. Much of my attention the past couple days has been optimizations and crash fixes. Resource/crafting is being worked on as well in tune with the currency system but isn't guaranteed to make 1.5. Stay tuned though because 1.5 surely won't disappoint! As for fully rigged 3D modelled antagonists they are still very early in development (concept art is still being drawn out) so expect our familiar demonic blobs. Of course there will be some new variations of these demons such as ranged ones and flying demon spawns, so watch out!
As always,
Thanks for all your support and for being so awesome,
I'll be seeing you out there survivor!
Cj
