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Early Access v0.74 Update

I've been receiving a lot of feedback from players and I am really glad. Thank you all! This is the way that we are going to make a great game. :)
About that, some players complained about the game having a slow start, so I improved the base stats for various buildings.
Also, some players talked about the infection system.
I redid the whole system and now infected customers pay more for the cure according to the disease strength.
Until now, the disease strength defined whatever customers came or not to the store.
There are more things I am aware of and that I am going to work over the next updates. Sorry for any inconvenience caused.

Long story short, here is what changed...

Early Access v0.74 Changelog:

What's new:

- Added some buildings in the background (still not the definitive version, so tell me what you guys think about how it looks like now ^^)
- Added sick customers balloons
- Added new customers emotion balloons
- Added life recovery automation for staff
- Added staff basic needs sliders, so player can define when staff start auto-recovering
- After selecting staff, when mouse is over a free workplace, it gets a highlight
- Added mouse camera movement, ativated by pressing the scroll bar button (kinda jagged, but I am going to work on it over the next update)

Changes:

- Now hunger balloon starts to be displayed when workers hunger gets to 5%
- Stamina base recovery improved in 10%
- Hunger and Fun base recovery improved in 20%
- You can now easily select staff when it is behind clients (although it was not a bug, it was really anoying)
- Removed character description on the character info menu (the right menu)
- Now infected customers pay more for the cure according to the disease strength

Fixes:

- Fixed Steam achievements for tutorial and scenarios
- Goods price now show correctly after loading the game
- Removed the doubled lamps on the warehouse
- Candies, softdrinks and magazines now sell properly
- Camera doesn't move anymore when typing the save name
- Fixed a bug that make some workplaces disappear after firing a staff
- Fixed a bug that sometimes locked up workplaces
- Fixed a bug that prevented world population stats from loading correctly
- Non working staff now shouldn't appear behind working staff
- Fixed a bug which happened the second time the player tries to finish the tutorial
- Goods text are now correctly displayed in portuguese and spanish
- Various other save/load improvements and fixes
- Other minor bug fixes and improvements

About the next update:

- New buildings will be added (including the Genetics Lab and the Necrotics Lab)
- I am going to add the possibility to change the keyboard keys for the camera
- Other stuff

See you in the next update!

Tiago