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Early Access Update v0.76 - New Staff

Hey there folks!
How are you guys doing?

It took a while, but the Update 0.76 is finally here! \o/
It took longer than I thought, however, in my defense, this is the biggest update so far. Lol.
This update includes 200+ new staff animations and a bunch of new mechanics for the game, like the staff promotion system.

Although olders saves should work just fine, I recomended that you start a new game, so you can enjoy the first steps with new staff classes. ^^

By the way, are you a native speaker of any language that isn't already in the game yet?

Want to help translate the game?

If you do, please reach me out at [email protected] ;)
I would love to see Evil Labs in your language :)

Now for the update info...

Early Access v0.76 Changelog:

What's new:

- Added new buildings: Tools Cabinet, Science Closet, Project Room
- Added new staff types: Scientists and Engineers
- Added Workers Lvl 2 (Advanced Workers)
- Added Workers Lvl 3 (Master Workers)
- Added staff promotion system
- Added requirements for staff hiring
- Added staff hiring tips at staff menu
- Added some new icons to the research menu
- Added new researches: Science Closet, Advanced Scientists, Master Scientists, Tools Cabinet, Advanced Workers, Master Workers, Project Room, Advanced Engineers, Master Engineers...
- Added a tooltip for the staff firing button
- Added AZERTY Keyboard layout option (can be turned on at the options menu)
- Added the possibility to zoom out (mouse wheel)
- Added a news box to the initial game screen (only in english for now)
- Added a changelog box to the initial game screen (only in english for now)

Changes:

- Changed workers tooltips
- Changed tooltips for staff hiring
- Ajusted various itens of the research tree to fit the new mechanics
- Human Resources research cost reduced to 100 Research Points
- Human Resources Office cost reduced to $800
- Administrative Office cost reduced to $1500
- Ajusted research tooltip text space size

Fixes:

- Repaired the staff starting needs, now every staff starts with all the sliders at 10%
- Fixed the staff needs sliders so you can freely click on the needs sliders bar
- Fixed the virus research
- Fixed the bacteria button (disease menu)
- Corrected the icon of the 2nd lethality button
- Repaired the tooltips box size for the build menu
- Fixed a bug that prevented the construction of power buildings when electricity was negative
- Fixed a bug that sometimes prevented the game from loading
- Repaired the staff counter
- Corrected various staff collisor size
- Fixed a bug that prevented disease synthesizer upgrades from saving
- Other small fixes and changes

What's coming in the next update:

- Accountant Office (finally!)
- Clone Laboratory
- Robotics Laboratory
- Cafeteria
- Activities Room
- Some secret content ;)