Hello all!
I'm proud to announce Evil Labs v0.81 is live both to unstable and default branches.
It took a lot longer than I was expecting, but I believe the results are awesome :)
The complete changelog of this update is in the end of this post.
And if you haven't played version 0.80, many things have changed. For example:
- Now you have to buy raw material in order to produce medicine;
- There are now 4 medicine types, 15 new buildings
- It was added time and day/night cycle
- Many many other cool stuff (please read Changelog 0.80 to see the full description)
Oh! The older saved games won't work with this version and may corrupt the game. I had to change various aspects of the save script to work better with the new features. I'm sorry. :(
Other than that, I hope you guys enjoy it! :)
See you soon!
Tiago
PS: The Tutorial was temporarily disabled. It is going to come back as soon as I finish doing the changes needed to better reflect the new gameplay.
Changelog for version 0.81 (from 0.80):
What's new:
- Added day/night cicle (test only)
- Added day time sky background (not the definitive version yet)
- Added some clouds to the sky (test only)
- Added shelves control and new shelves graphics (Store Rooms)
- Added camera control speed options
- Enabled the erase disease buttons
Changes:
- Starting max stock changed to 20
- Small storeroom size changed to 20
- Improved the research script
- Improved the load script
- Improved sound volume sliders
- Changed options menu layout00:58 28/02/2018
- Improved/corrected "red buildings" graphics
- Improved the clients spawning rate
- Improved the clients disease type algorithm
- Added a limit for on screen clients
- Modified the building info layout
- Reduced the time customers wait before getting angry
- Changed Evil Labs configuration banner
- Changed Mirabolis splash screen
- Some other minor changes
Fixes:
- Corrected various text lines
- Corrected research buttons image after loading
- Corrected Advanced Ointment Factory animation
- Fixed some lab expansion graphics bugs
- Fixed a bug that prevented Clone Lab and Robotics Lab from being researched
- Fixed the Bacteria research button (requirement)
- Fixed advanced injection factory research
- Fixed some lab expansion bugs
- Fixed various other loading related bugs
- Fixed the client locked on screen bug
- Fixed a bug that sometimes prevented clients from spawning
- Fixed a bug related to play/pause
- Corrected disease starting percentage
- Fixed menu locking bug
- Fixed the TV button bug
- Fixed the doors selection square
- Fixed some other small bugs