Last time I had to disable building on pause mode because of a critical bug. An I am really sorry for any inconvenience caused.
I redid the building system of the game, changing the collison method, to fix a number of issues.
So, to short story, this is what changed:
Changes:
- The player now can build with the game paused, 1x and 3x...
- The camera movement now works in a fixed value, so the player can move the camera even with the game paused
Fixes:
- Fixed the paused build issue
- Fixed a bug that happened when a staff died while using the elevator
- Fixed an error that occured while launching the game in 32-bit
- Fixed a bug that let the player build in some weird places
- Some more minor repairs
Short-term plans:
- I plan to add an option to let the player change the camera speed/sensitivity in one of the next updates, this should make the game more confortable to play
Oh! And if you have any issues with your game after this update please let me know as soon as possible. As much as I have tested the new collision method and the 32bit fix, there may be some issues that may happen on specific system configurations that I am not aware of.
See you soon!
Tiago