Greetings, Dwarven friends!
As we said earlier in the week, our updates will begin dropping weekly, on Fridays, at 10PM AEDT. Today is our first such update, bringing with it new areas to explore, new enemies, plenty of bug fixes, balance changes and more! We want to thank the community for the bug reports, feedback, and suggestions that are pouring in via Discord and our Steam forums. We may not be able to personally reply to every thread, but we read them all, and are seeing so many great ideas! Please keep those threads coming, or stop in to see us on Discord!
https://discord.gg/EH8fEUc
Fun fact 1 Our wishlists for the game have grown 20 times in the past week more than in the past 4 months!
Fun fact 2: We've sold more copies in the past week than in our estimates for the entire month. Suffice to say, we are pleased to be rocking that 96% (current as of 13/10/2017) rating!
Thank you all so much for all your support and kind words. We won't be stopping any time soon, if anything this is pushing us to work faster, harder and better!
Here are the notes for today’s patch:
- added six new cave locations
- added three new forest locations
- added two new ruin locations
- added more graphics and visuals
- added campfire level 3
- added trade depot level 3
- added a new artefact 'Grondularis'
- (blue slugs)!
- (red slugs)!
- (sneaky crawlers)!
- (troll boss)!
- large wounds are removed properly from large bandages
- enemies will no longer charge power attacks when stunned
- companions will no longer get stuck chasing dead targets
- slightly reduced the length of stuns for several enemies (mainly orcs)
- companions are slightly stronger
- clicking an icon on the map will tell you immediately if it is under development or not
- no longer start each scene with slightly less health
- reduced the delay time for some enemies between attacks
- lowered crit chance generating on sword drops
- improved accuracy of mob projectiles
- companions will now follow by using ladders and dropping through platforms
- can no longer use cave walls to propel into the void!
- new Death SFX for player
- increased the speed of dashes, and reduced its cool-down (to make dash/backstab tactic quicker and easier)
- increased dash stamina cost by 10%
- can no longer dodge orc attacks by standing still
- made the crazy librarian a tad bit stronger
- reduced the lag in large mob groups
- the player can now receive burning damage over time
- fixed adamantine armour animation on player jumping
- many minor fixes!
