
Greetings Overseers!
Please join us on our discord server if you're interested in discussing the game in more depth - our dev team is extremely active there!
https://discord.gg/outpostzero
Also, you can take a look at our public trello bug board here. We are working on rolling out a public roadmap so you can see future features
https://trello.com/b/i0VG7xUT/outpost-zero-public-board
Today we're going to be pushing out a new patch with some high priority fixes for balance, base building, combat, PvE servers, and more. Here's a list of the patch notes
World
- Fixed Scaling on 2 Cacti causing large butterflies
- Adjusted various spawns to prevent landing on cliffs
- Fixed Uranium field pool flickering
- Disabled dynamic shadow casting on lava and uranium fields to optimize performance in those locations.
- Fixed some collisions on Ancient Skull
- Fixed collision on various rocks across the map
- Fixed a buggy water volme around 292:245
- Fixed some stretched terrain in X1Y1
Balance
- Fixed T2 Railgun Reload - Assigned Heavy Cartridge as its ammo
- Hatchet will now be more effective against trees than other melee weapons, which will be very ineffective
- Balance pass on Pistol T1-T3 / Slight Damage increase, increased crafting costs
- Updated crafting costs for SMG T1-3 / Slightly increased damage / Updated Description
- Adjusted crafting costs to Rifle T1-T3 / Slightly increased damage for T1 / Fixed 7.62mm assignment
- Adjusted crafting costs for Sniper Rifles / adjusted base damage values / updated description
- Updated Shotgun Crafting Costs / adjusted base damage values / Updated descriptions
- Updated initial crafting costs of T1 Soldier Set
- Adjusted bonus stats provided by crafting - Health Regen, Jump Height, Max Health, Max Shields and Shield Regen
- Resource pass on Magnetite, to increase density among volcanic regions, and very rare locations among rest of world.
- Resource/Balance pass on Petroleum fields and Geothermal Vents
- Change armor calculation so it is logarithmic instead of linear, hopefully will address some of the stat stacking that leads to invulnerable characters
- Heavily reducing all ammo costs and values for Tier 2 and Tier 3 ammo
- Significantly increase turret small and rocket turret range
- Significantly decrease damage done to structures by sniper rifles
- Melee weapons are now more effective vs armor than ballistic weapons
Buildings
- Corrected emissive textures on T2 and T3 Steam Furnaces
- Corrected rotational snapping for Materials Processor on reversed walls
- Adjusted scale of harvester, updated description to be more clear, added T2 and T3 harvester types
- Adjusted description of various economy structures and fixed typos.
- Fixed some visual issues with Miners on all tiers
- Updated descriptions for Machine Shop, Materials Processor, Robotics Factory
- Updated description for switch
- Territory claimers require power to operate, and increase in power draw per one you place
- Disabled enemy turret looting
- Disabled structure looting for PVE mode
- Structures no longer take damage from animals in PvE game modes.
- Reduced pylon radius by about 60%
- Adjusted initial crafting costs for T1 turrets, updated descriptions
- Adjusted crafting costs for territory claimers.
- Add an inventory slot per generator level - T1 generators will have 1 slot, T2 will have 2 slots, T3 will have 3 slots
- The bug where the charging station wouldn't demolish is fixed.
- Fix Territory Claimer tier 3 hitpoints to 6000 from 600
- Better description of the thing that killed structures (in most cases gravity)
- Fixed T3 solar panel frame not being craftable
AI/Creatures
- Added scaleable chances of animal hide drops on Nightstalkers
- Bots cannot be powered back on when out of energy. They will no longer take damage either. Need to give them an energy pack
- Increased starting stats of Bots. Big bots 750/750, little bots 500/500
- Reducing footprint sounds for many animals
- Adding Weaver and Crab nests adding nests to all zones
- The issue with drones frequently not charging is fixed.
- Increase initial landing Animal aggro lockout to 60 sec
Other
- Updated descriptions for Hardened Crystal, Glass, Plastic and Steel
- Fix issues where players are spawning too far away from their home location, or under mountain sides.
- After a certain ammount of time players will automatically end the drop pod spawn sequence. This should fix issues where players were stuck in the drop pods.
- Added vsync on/off option to the settings menu
- Dropped items should no longer disappear if you have too many of them
- Fix a possible issue causing server crashes and savegame loss while the game is saving
- Fixed some issues with "disappearing items" when dragging them around or double clicking them with no storage open
- The new WarAintWhatItUsedToBe cheat includes all 3 tiers of all the items. See cheat doc for the indicies.
- Updated Rocket Launcher mesh
Later this week, we will be focusing on some additional high priority fixes
- Locally Hosted Matches and integration with Steam's Friendlist, Favorites, and History in our server browser
- Additional high pri AI fixes and configuration options
- Targeted performance fixes for specific performance issues that are affecting certain players
- Additional balance work
- Further fixes to cases in Multiplayer where the UI on the client doesn't properly reflect power status, or character stats
Thanks, and see you on Gaiya!
