
Greetings Overseers!
Tonight we'll have a patch for you that includes some extensive AI fixes, as well as some structure building fixes.
We're introducing the triangular foundation and ceiling piece, which is an equilateral triangle that snaps to all existing 1x1 foundation and ceiling pieces, as well as normal walls, ramps, and etc. We hope you enjoy being able to build more interesting shapes with your bases using this new piece!
We've also made some major AI fixes to the crafting and hauling jobs, in particular. Hauling AI should now be fully configurable, and Crafting bots should be much more efficient about picking and dropping off items, and crafting repeatedly from a stack of materials. Most of the major cases of bots becoming stuck have been addressed.
A full list of patch notes is below.
World
- Added more potassium, magnetite, and titanium to x0y0,x0y1,x0y2,x1y0,x1y1
- Added some extra collision in x1y0 to prevent players from falling behind rocks.
- Terrain Triangulation fixes
- Fixed petroleum sprays to render properly
Structures
- Added Equilateral Triangle Shape foundations and ceilings
- Overhauled T1-T3 Ramps, created new T3 Ramp, adjusted previous ramps to snap properly.
- Reduced memory and improved realtime performance on all building pieces
- Make turrets higher priority for server replication, nerf their range a bit, make their damage not pierce armor or shields at all
- Set proper walls for T2 and T3, set interior wall set for light walls. T2 and T3 walls now have emissive lights.
- Added Glass Ceiling Corner piece
- Fix turret tracer FX so you can see where shots are coming from
- Attempt to fix power issue with structures on load in, not displaying their true powered state
- Fix cancelling crafting items, make sure they properly refund you
- Foundations can no longer be snapped to existing objects without being placed in the ground
AI
- Allow AI to mine their desired deposit while in the water
- Additional AI moving fixes for when AI aren't able to make it to their destination
- Bots let you know when crafting or refueling tasks are starting to get low on resources.
- The non-player bots have a voiced message when spawned or created now.
- Bots now say if the reason they can't do their job is lack of resources.
- Fixes for AI crafting behavior. will now work until they run out of mats or free inventory space and then go deposit.
- AI will now count free inventory space as including unfilled stacks of their current crafting type
- Fix for the Animal AI combat state vs turrets - Animals will properly kill turrets who shoot them
- When AI powers down due to power loss, it will say something and gives a correct radio message
- The server will now despawn Animals that are far from any players, so new animals can spawn near the players
- Fix to AI hauling behavior so they properly drop off resources
- The checkboxes for hauling jobs should work correctly now.
Game
- Pirates will be harder at low levels and easier at high levels
- Turrets will become less effective against pirates at high levels, but player weapons will continue to be pretty effective
- Fixed a bug that failed to visually abort melee weapon swing animation when player cancels click before hit
- Optimizations for dedicated servers, especially when there are no players on
- Add more config settings for claimed/unclaimed environment event damage, global gather rate and resource respawn
- Fix a bug on PvE servers where it allowed damage vs claimed structures on server reload
- Update bot hit FX so they aren't fleshy green stuff anymore
UI
- Updated description for Magnetite
- Fixed Bug that will now allow cheats in Single Player and Locally Hosted Games, and fixed on Servers
- Fix a bug in storage setting dropdown box when it was set to None
Later this week, we plan to introduce our new revamped item system along with an extensive rebalance of the way combat stats work in our game, to bring the gap between T1 and T3 players a bit closer together, while maintaining the PvE challenge of high level animals and the need to increase your gear level vs these major foes!
This Friday, we will be wiping the official servers in order to set forth our major balance changes.
Next week, we'll be adding
- Spatialized Voice Chat
- New structures, including AOE Healing and Repair structures
- Resource pipelines
- More AI fixes!
- More items!
- More buildings!
- More stuff! All of the stuff!
See you all on Gaiya!
