
Greetings Overseers,
Today we'll have a bunch of improvements to crafting and storage quality of life, which should help a lot with getting yourselves organized and staying efficient. We also have some high priority fixes, and a few cool new features.
World
- Fixed water in x0y0
- Fix for some floating rocks and resources
- Added several more potassium, titanium, and magnetite nodes per zone
- Fixed some bad collision on some terrain pieces
- Modified the skull collision a bit
AI
- Fix an issue that was causing AI to jitter and become unresponsive
- Add a "lock" setting to AI bot inventory slots that prevents them from storing items placed in those slots
- Bots in follow mode should be much better at jumping off stuff and getting unstuck
- Added some new Bot lines that more clearly describe any issues they're having with their work
Structures
- Added a way to lock storage containers to specific item classes, which bots will use when storing items
- Turrets should be more responsive in targeting
- Rocket turrets no longer cause friendly fire
- Add hydraulic fluid to materials processor
- Fix higher tier CC crafting costs and HP
- Fix for infinitely crafting bots
- Add a glass ceiling to connect dome pieces
- Window wall collision adjusted so players can't get through
Game
- Significantly buff sniper rifle accuracy
- Melee weapons now wait till appropriate point in their swing animation to deal damage
- Buff sword damage at all tiers. Sword swings slower. Increased range slightly.
- Buff Knife damage at all tiers. Knives deal armor piercing damage
- Buff Baton damage at all tiers. Batons swing slower. Add a significant DOT debuff to baton strikes
- New calculation for armor piercing which makes it more effective vs high armor
- Sniper rifle now shoots a projectile with travel time. Increased reload time, decreased clip size, significantly increased damage, added a T4 ammo for T3 sniper rifle
- Added a new animation for Spade, reduced swing speed, greatly increased gather rate
- Nerfed building damage for all melee weapons
- Significantly buffed shotgun damage at short range, increased reload time
- Equipment should now be visible on relog
- Fixed stalker backpacks appearing as soldier backpacks
- Added "TheGathering" cheat which allows you to add any item type by name to your inventory
- Increased default battery capacity by 5x
- Melee weapons can now be thrown by holding right-click/aim and then firing
- Fixed an issue with saving while game is shutting down that may have led to lost data
UI
- Changed default fullscreen mode to fix a problem some players are having with significant FPS issues
- Players can now reset their tutorial with /resettutorial
- Fixed cheats working on local hosted games
- Added Main Menu options - Single Player, Locally Hosted Games, and Internet Hosted Games
- Fixed sound settings in options menu to properly mute/adjust sound types
- Fixed some duplicated item names (Robotic Assembly T2/T3)
- Crafting Structure UI changed from On/Off to "Auto/Manual"
The patch will go live around 4am CST.
Next week we will begin tackling our big item revamp, switching to a new RNG system for item crafting that is similar to Diablo's system. We'll also continue our AI fixes, and begin looking into adding voice chat support into the game.
Thanks for all your continued support, and see you on Gaiya!
