
Greetings Overseers!
Below is our list of patch notes for the patch which will drop tonight. Thanks for all your continued support!
World
- Fixed an unharvestable water
- Fixed some doubled up resources
- Fixes to various terrain rock clipping and underground resources
- Fixed Various holes in rocks.
- Fixed water at Andres hills, reduced number of sodium deposits.
- Adjusted various energy rocks scale for proper interact
AI
- AI will no longer miss the crafting table
- AI finding a storage container now uses job radius
- Toggling bot power will reset its AI state(have you tried turning it off and on again?)
- AI bots will defend allies being attacked in a radius of 20m
- Add a "retire bot" option to the bot frame menu
- Better feedback when issuing a bot orders it can't follow
UI
- Players can find Favorites, History, and Friends Servers from Steam in the In-Game Server List
- Locally Hosted Games will now appear in the Server List for players on the same LAN (check the "local" checkbox)
- Update to the stat widgets to fix some UI issues
- Fixed jump height description to not be empty
- Fix tutorial getting stuck at weapon swapping objective with logging in and out.
- Update some out of date item descriptions
- Add more info about what resource is needed to operate for generators in its Info UI
- Fixed Foliage options settings
- Better death message if the killer is not a player, should let you know when killed by turrets and etc
- Added Early Access disclaimer statement to the Loading Screen
- Add "Try updating" to the server list menu if no servers are found
Structures
- Implement a repeat crafting count, with an infinite checkbox for infinite repeat
- Fixed tier 6 and up command center
- Fix an issue causing turrets to fixate on blocked targets
- Add actual rocket projectile to rocket turrets, and nerf damage by half
- Increased heavy turret damage, but reduced its range
Game
- Change PVE rules so players can't be killed by turrets in unclaimed territory, but structures can.
- Remove repair pack from machine shop until it's useful
- Players should no longer be blocked from interacting with things in water
- Shield Boosts now Boost armor by a lot more, making them much more useful in combat
- Updated animations for various melee weapons
- Players will be less likely to spawn in range of enemy rocket turrets
- Cheat StayingAlive now sets shields to full as well.
- Players will take no damage and draw no aggro from mobs until 30 seconds after they finish their spawn sequence or until they attack anything.
- /EnableCheats enables cheats in SP
Later this week we will add support for
- Locally hosted internet games
- Password protected servers
- Local game mode settings in menu
- High priority power system fixes
- Restricted storage containers
- UI/Stats fixes for players and bots
- Additional AI fixes
- And more!
Thanks, and see you all on Gaiya!
