
Greetings Overseers!
Today we're submitting a major game balance overhaul. The item system has been completely redone and all damage and HP values of players, animals, and pirates have been retuned. The difference between T1 and T3 gear should be overall less extreme in PvP combat, but still be necessary for high end PvE battles.
Here is a full list of patch notes.
World
- Fix for some petroleum harvestable with a sword
- Major Performance improvements for terrain
- Fixed some disappearing/destroyed geothermal vents
AI
- Base drone, GUARD, and combat drone have all had their HP and Shields buffed
- Bots should path much better in deep water
- Fixed a case where pirates were stuck rolling forever
- Fixed a case where pirates in water would be stuck forever in combat
Structures
- Limit corporations to one Command Center per colony
- Increased damage of melee weapons vs buildings slightly
- Increased damage of turrets vs pirates
- Fixed positioning issues with triangle ceilings
- Fixed some collision issues on T2 and T3 walls
- Fixed collision issues on T2 and T3 Doorway
- Foundations can no longer be placed above other foundations
- Extended base of harvesters so they always sink down into the ground
- Collision fixes for T2 and T3 pillars
- Fixed some corner foundation snapping
Gameplay
- Major combat and weapons rebalanced, multiple changes throughout the system
- Renamed "Insulation" to "Deflection" which now reduces damage taken by shields
- Shotguns, Railguns, and Batons are now highly effective vs deflection but weak vs armor
- Rifle, Sniper Rifle, and Knife are now highly effective vs armor but weak vs deflection
- Pistols, SMGs, Swords, and Rockets do balanced damage vs armor and deflection
- Greatly reduced animal attack damage and HP scaling, but increased their armor
- Greatly reduced pirate attack damage and HP scaling, but increased their armor and deflection
- Added Shields to Crabs
- Reduced the gap between T1 and T3 equipment
- Crafted Weapons will have a random base damage stat within a range, based on crafting skill
- Crafted Armor will have a random set of stats depending on armor type
- T2 and T3 crafted equipment will have sensible bonus stats depending on the equipment type
- Multitool can no longer be thrown
- Fixed a bug preventing player and pirates from taking damage when out of power
- Increased base scan range
- Rocket range greatly reduced
- Fix a major possible server issue
UI
- Fix an issue where health and shield bars wouldn't update properly when connected to a server
- Damage popups on enemies now display actual damage dealt including mitigation
- Damage numbers <1 now show up as "<1" as opposed to fractional numbers
- Server list will continue to populate over time instead of clearing old servers with each refresh
- Invitations to join other players colonies will now appear in bright green all captialized text that starts with CLICK HERE TO...
As a reminder, we will be wiping the servers after ensuring this patch is stable.
Stay tuned for some awesome new features next week, including
- Spatialized Voice Chat
- New PvPLite game mode
- Server Victory Mode
- Resource Pipelines
- AI Fixes
- New Structures
And more! See you on Gaiya!
