Greetings Overseers!
Today we're releasing a big patch of bug fixes for AI and Structures! In particular we have focused a lot on AI automation, pathfinding, and using crafting structures. AI should path much better around pipelines and doorways, and auto-doors no longer let in non-allied creatures.
We've fixed some major usability and UI issues, especially related to the power grid info, and we have added some nice quality of life features to the UI. See the full list of patch notes below.
World
- Rebalanced resources in RedPlanet.They should be more abundant all over - but all should be scaled better from top right to bottom left.
AI
- Fix AI step height, nav step height, and collision for pipelines(and possibly other structures)
- Fix pathfinding through auto doors. Now only friendly AI bots will path through doors, not enemies, pirates, or animals.
- Add more failsafes to move to destination, fix a possible server stability issue with AI pathing
Structures
- Added a "direction" arrow to all structures when placing, not just pipes
- Fixed foundation snapping not working with other types of foundations.
- Added Cancel structure upgrade: Get the mats back and set back to tier - 1.
- Fixed all attach points on furnature.
- Make charging station AOE based when on. Just move within charging station AOE to charge, no interact required. Fixed AI to work with new system.
- Add charging FX to the charging station when charging hookup starts, to make it clearer what's going on
- Updated Large Walls, Ceilings and Foundations for Appropriate Scaling / Visuals
- Fix inflow pipe snapping
- Increase structure build and destroy XP amount
- Updated the names - stand points - and attach points of all the basic structures(walls, floors, ceilings)
- Default daily drop pod to "haul away"
- Bug OZ - 214 - Can't place ceiling triangle when all 3 walls are placed on a triangle foundation.
- Place cube in the floor and ceiling section.
- Bug OZ - 63 Wall light placement broken.
- Fix placing ceiling lights
- Adjusted collision on battery and pillar to solve issue OZ - 381 and try to solve the battery issue(need Will to make a new placing mesh.
- Can place walls down middle lines of large walls and ceilings/foundations
- Can Place ceilings half way up large walls
- Can place Ramps to wall tops.
- Fixed some wall attach point issues.
- Fixed a bunch of structure collision issues with foundations, large buildings, and ceilings.
- Make sure that generators and crafting station structures properly block navigation
Game
- Crashed Ship WIll now destory 5 - 10 minutes after being looted.
- Added difficult animals to the crashed ship spawner so its not always spawning ships.
- Fixed the damage on the starting Iron
- Significantly increase Volcano damage.
- Fixed deep freeze so it slows reload and shooting instead of increases.
- Submit a first pass of cataclysm mode.The Volcano will explode every 10 days. Winning corporation is saved and displays current MVP to P menu
- Added Admin cheat to enable cataclysm
- Fix sprint not working when released
- Update Charging FX to be less "in your face"
- Added additional failsafe for falling out of world.
- Added community volunteers to default bot name list.
- Added TheOneCheatToRuleThemAll
UI
- Fix the massive amounts of interact widgets on screen when riding bike
- Fixed a bunch of UI formatting issues.
- Making sure crafting tooltip is readable.
- Make autofire red text pinkish like weapons.
- Make crafting tooltip show up when you mouse over the bottom part of the crafting slot.
- Change some UI text color for contrast.
- made XP tooltip show all the perks.
- Properly event driven hiding of the HUD when menu is opened and closed.
- Fix keybinding a key that's already bound. Swap keys instead of just failing.
- Made sure you can't drag the tooltip in the right hand inventory window.
- Fixed confirmation box clobbering "don't ask again" - different questions use different settings.
- Power grid displays a timer, simplify the UI a bit, make it a bit clearer
- Fix an issue with the power component not updating / replicating on something that is disabled - this should fix inconsistencies with the power grid info
- Fixed for Slate menu UI infinite loop on double escape when open.
- Fix level numbers in XP Frame
- Add a news string to main menu
- added all the common 16:9 aspect ratios to screen options (missing 1440p and below 720 before).
- Titanium icon Is now no longer the Iron Icon
- Fixed "sort and loot all button" visiblity so it appears in the UI for all things with inventory components.
- Mousewheel will now scroll menu faster
Over the next few weeks we will be working to upgrade our engine to UE4.19, which will include support for
- VXGI 2.0, which greatly improves the performance of VXGI, making it more usable on lower end video cards
- DLSS for those with hot new NVIDIA cards!
- Ansel support
- Better server and multiplayer performance
- Much more!
Stay tuned for more info
