Greetings Overseers!
We'd like to introduce you to the newest minion in our robo-family, the Combat Drone! This little guy may look cute and cuddly, but all he's ever known is violence, and he's ready to ruin your day! Build him now to get a more robust home defense for your tier 1 base, but don't expect him to do anything useful besides satiate his lust for blood and scrap metal!
Here's the full list of patch notes for the overnight patch.
World
- Fixed unminable water in x1y0
- Fix some terrain clipping issues and rock collisions, fixed several possible stuck locations
- Fixed a couple of floating/buried resource nodes
- Fixed various stretched textures on the terrain
- Optimized Lava and Radioactive Uranium Field for memory usage & performance, and fixed some visual bugs with them
- Fixed various butterfly scaling issues
AI/Animals
- Fixed the bug where bots were not finding old repair tasks after you leave and log back in on single player.
- Added a comfirmation sound when you select a job in the bot frame.
- AI bots now have a job range that can be set by the player in their orders menu, to set how far the AI moves to do their job
- Added a combat variant of the regular drone, which can only do patrol and follow jobs, but has improved base stats
Gameplay
- Item stats scale by item tier, so for instance - Stalker Armor T1 might get 30-80 HP, whereas T2 will get 60-160, and T3 gets 90-240
- Buffed Spade Damage slightly
- Fix for random first-spawn which could cause players to land on mountains
- Temporarily alleviate a possible hitch every 30-60s, a real fix is still needed
- Fix hand extractor usage on petroleum deposits
UI
- Fixing delete save game button
- Servers can now be searched by Dedicated and Local (LAN) - meaning you can run a server on your machine and play on it
- Fixed an AI charging bug that occured in hauling and crafting when bot inventory was full with nowhere to deposit.
- Fix a possible bug with animal spawns petering out over time
Structures
- Updated the Power Pylon base to extend farther down, so it won't float above the landscape
- Remade extractor frame to scale properly from T1-3
- Buff gas generator fuel rate to .5 gas per minute
- Significantly buff Comand Center radius, slight buff to Territory Claimer radius, TC power draws increase per tier
- Players can't build themselves inside of structures like the furnace anymore.
- Significant buff to solar panels power productions at T2 and T3
- Buff to steam furnace T3
- Rebalanced all structure values
- Prevent power leaching with pylons on PvE servers
- Fix charging station floor snap points
- Increase base structure support distance to 15m, reducing the density needed of structural supports
- Fixed gap between dome adapters and ceilings
- Fixed t2 Miners reversed power materials
- Fixed Ceiling Lights unable to snap to ceilings
- Fixed collision on Nuclear Generators
- Low Wall no longer requires any power
- Fix miners, harvesters, and extractors to still work properly after welding them
- Make forcefield door thicker so it's not possible to run through really fast
- Rotate structures faster with mousewheel so its more responsive
- Fix rocket explosions not damaging walls
Next week, we'll be continuing to tackle high priority bugs, as well as introduce
- Join a friend + Locally hosted matches
- Favorites, History, and Friend List in the in-game server browser
- PvP-lite game mode
- Item class designations for storage containers
- Repeat crafting limits
- More AI fixes
- More performance improvements
- More stuff! So much more!
See you on Gaiya friends!
