Greetings Overseers!
The long dormant volcano is now active! All our servers have been wiped by extreme volcanic activity, and Gaiya is again ripe for the picking!
If you haven't joined us in some time, you may have missed quite a few changes that have come in the past few months
- Jet-bike and Hover-Sled Vehicles
- Pipelines to carry resources long distances
- Large Minion AI improvements to enable sustained automation
- Proximity Voice Chat
- Major new structures, like Auto-welder, Repair-o-tron, Base Shield, and more
- Triangular ceilings and foundations
- Customizable game settings
- New "birdy" combat drone
- Locally hosted matches, and join-a-friend
- New XP progression system for unlocking perks and structure blueprints
- Major rebalance to weapons, combat, and loot
- Major updates to map UI, to command your bots and base
- Daily login supply drop bonuses
- Pirate occupied bases
- Pirate ambush attacks while exploring
- Long list of bug fixes, optimizations, and QOL improvements
Moving forward from here, some of our servers will periodically experience Cataclysm events which wipe the surface of Gaiya to make room for a new batch of explorers. The corporation with the highest value when the volcano hits will earn the title of "Market Leader" and gain a major XP bonus.
Please join us this weekend for our next big streaming event!
A full list of patch notes is below
Gameplay
- Fix for voice chat channel connections
- Implement a persistent player XP system. Player gains Pirate XP from killing enemy players bots and structures, Corp XP from constructing buildings, and Soldier XP from killing animals and pirates. XP is locked to the server and player, not corporation
- Unlock various perks as a player levels up. Some advanced structures must now be unlocked via Corporate XP levels
- Fix for jetbike constantly spinning, unable to mount, creeping forward when out of fuel
- Vehicles: Display OUT OF FUEL in flashing red. Don't play engine PFX or SFX when out of fuel. Don't rotate hoverbike with the player when out of fuel. Play a warning sound same as player with low energy when out of fuel.
- Improve weapon muzzle light FX
- Better trail FX for all guns
- Increase gun sound range
- Add a daily supply drop that occurs when player logs in, every 24 hrs. Supply drop contents depend on the player's various XP levels
- Make all weapons more accurate when in ironsights
- Make sure you can't transfer items to slots they don't fit into. Also, dropping any equipment into slots other than the one it fits, will try to instead drop into the proper spot
- Use G to toggle auto attack on and off instead of the options menu.
UI
- Fixed some UI formatting issues
- Replaced the intro cinema with a lower bitrate and and mp4V2 single pass compression version that doesn't skip.
- Fix the damage type ballistic notice
- Fixed corporation value display $M vs *10^n
- Fixed for accidentally looting all when hitting Q with inventory closed.
- Major performance update to UI
- Major updates and improvements to server list - auto refresh now works properly and UI is skinned correctly
- Official servers are sorted to the top of server list
- Make job radius easier for people to understand that you can edit that text field.
- Add version number to main menu. Set major/minor versions to 0.8
- Added random hint text to loading screen with various hints about how to play
- Fixed the showing of ammount of ammo on the playerframe being hidden.
AI
- Bots will no longer place Circuit boards in iron storage
- Reduced timings of the pirate pathing, so they don't walk into walls so much
- Bots will properly aggro turrets
- AI will run around to the backside of walls less when they walk to a structure
- Fixed pirates dropping their pirate weapons on death.
- Fix pirate personality setting so their audio uses the right voice
- Fix all friendly AI aggroing across the map when player shoots something. Now only following AI will do this
- Fixed PVE pirate base damage - can now damage Pirate bases in PvE and PvP-Lite servers
- Bots should only try to find friendly charging stations
STRUCTURES
- Gas generator now takes petroleum or fuel, with petroleum providing half the power
- Change drop pod name and description
- Added large (2x2) wall
- Added large (2x2) foundation
- Added large (2x2) ceiling
- Added long (3x) Pipeline
- Long structures have more HP and are proportionately less expensive than equivalent number of small structures
