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Second Update!

This is my second update.
All this days I was watching videos about how people are playing my game and I must say that's really amazing. It's my intention to keep working on future updates, because there are some things that I really want to do.
Thanks for all the feedback in the forums, as like for the reviews. I'm really very happy about how you are understanding Fight'N Rage. See players around the world who keep trying and learning new ways to beat enemies is something really amazing.

Thank you for this all!

Here's a list of changes in this update:

Improvements:

-Two new costumes for each protagonists: Gal, Ricardo and F.Norris have 2 new costumes, each one with its own requeriment.
1- Getting a Red Belt on Training Mode.
2- Getting Rank A or better or Score Attack.

-Minor experience improvement on the minotaur fight at last elevator on Normal or easier dificulties: Now, normal enemies doesn't appear until the minotaur lose half energy, in order to let new players understand his mechanics.

-Minor translation fixes: Some lines were fixed.

-Only for people who use external programs to manage input, I've added a (non in-game) way to disable/ignore all joysticks: Now if you put a file named "disable_all_joysticks" (without quotes and without extension) in the game folder, all joysticks input will be ignored, which can be useful if you want to use external programs like joytokey or xpadder without having conflicts. (Note for joytokey users: if you want to use joytokey, you must know that it does work properly with this game, BUT keyboard arrow keys are just ignored by some reason, so you must use another keyboard keys for movement (IJKL or WASD can be good alternatives).)

Note about this last change: While the input in this game is already in-game fully configurable and auto-detectable at launch, I heard that some people with non-standar gamepads (such like custom arduino based or some ppjoy driver based ones), can't mapped it correctly in the game, (to be exact, it was reported by 3 people who were used custom-made arcade sticks) so, my idea is to provide an easy way to solve that issue for those cases, due people who custom gamepads usually works with joytokey and/or xpadder with a lot of games.