
Another one! We're racing to get 0.6 done before it hits Live servers, and this one has a few cool fixes and improvements to talk about. Main one is hitreg fixes. Thanks to our community bughunting (Rozmo and Lugresky leading the charge on finding problems), we've isolated and fixed a bug with hitreg that potentially is responsible for 99% of the problems we've had left after the last patch. We still need to make sure and test it properly, but preliminary testing shows great promise.
Another one is penetration fixes. We've found that some buildings on Smolensk didn't work with the current system, so we've updated it to take into account how those are built. Thanks to that we should have all the tools to make this system work as intended finally.
There's a lot collision and other map fixes in this one as well, along with some minor performance improvements (especially on low settings).
PTE 0.6.4 Patch Notes
[BUGFIXES]
- Hitreg fixes - should reduce dusting and head glitches a lot,
- Fixed battlezone leaving on warmup,
- Fixed vehicle disappearing when replication is paused,
- Fixed phantom Battlepoints for switching team,
- Fixed battlezone leaving effect when spawning on RCWS,
- Fixed visible collision for phosphorus grenade,
- Penetration fixes - new building setup, increased its effectiveness,
- Fixed a problem with penetration for a very small objects (fixed RPG Nets penetration),
- Heli Drone vs 30mm projectiles fix,
- Fix character stuck in air when used remote drone,
- Loading screen fixes for Polyarny and Smolensk,
- Fix character rotation bugging out sometimes after vaulting,
- Change damage out of battle zone to current health (you can no longer drive away in the MSP),
[GAMEPLAY]
- Ammo count balance pass,
- Adjustment of cap zones - A1, C1, C2 on Smolensk,
- Airstrikes now receive bonus BP for destroying vehicles,
- Tweaking all AFV speed and acceleration rates. So each of them has their own characteristic. Also some small tweaks in Ajax damping and handbreak action,
- Additional points for destroyed vehicles - exceptions for Quad and Buggy,
[IMPROVEMENTS]
- Added missing stairs on Smolensk,
- Added new map textures,
- Polyarny and Smolensk Warzone loading screens added,
- Polyarny and Smolensk vaults fixes,
- Removed spawning of particle effects on playable character for performance and to eliminate freezing on being shot,
- Fixed freezing when new player is loading in,
- Multiple collision fixes on Polyarny and Smolensk,
- Small animation system performance improvements,
- Polyarny - B1 marker position adjust,
- Foliage and draw distance tweaks for low settings on Smolensk,
[AUDIO]
- Fixed available strikes radio command playing too frequently,
- Breathing and heartbeat fix for vehicles,
- Leviathan engine fix,
- Repair Station should play a sound when a vehicle is being repaired,
- Thermite grenade sounds,
- Regeneration platform fix.
