Version v1.19b11 has been released. Patch highlights are:
- All missions previously removed have been re-inserted. The original campaign (missions 21-44) will cause the game to crash because I need to add a workaround to make them compatible with the new mission briefing system.
- Bug fixes
- Biofuel file added to the Technology section of the Library
http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/
To complete the game for full release, I'll be adding some missions and making them functional / better. Along with the full release will be the expansion, ABMS, which has many major changes, and most importantly looks prettier. I'm planning to release this as $5 paid DLC. It has all the features of SBMS plus new units, updates abilities to increase tactical use, damage system has been redone to include the "pressure" variable vs armor, damage drop goes to 0 damage at max range with weapon ranges vastly increased, and finally when complete it will have a different campaign. If you're wondering why I didn't make these changes in this version, it's because they make stylistic changes which I feel make it too different from how it originally was played.
This version of SBMS will be to get feedback on the added missions so I can improve them before full release.