Hello Scholars,
The latest update is here, bringing a little love for Valentines. We've added some quality of life improvements, the Accountant Staff, and couple more things for you guys!
Student Relationships

Students will now have a chance to have crushes and either be rejected or find true love! Either effect will have a corresponding effect on motivation. This is the start of more interactions between students, making your school more lifelike. We will explore more of these interpersonal relationships in the future, let us know if you have any suggestions for these in the comments.
Basic Tutorial

A basic tutorial is now available for players who are trying these kinds of games for the first time. The tutorial will be developed much further in the future. Experienced players can skip the tutorial.
Students/Staff Now Enter and Exit on Either Side of the Road

Students and Staff now enter and exit from either side of the road. This mean that you can no longer simply build your school out from the lower right side (as I did) since you need to think about staff and students coming in from the other side of the road. You also need to make sure to keep an eye on where your truants are trying to escape!
Accountant

You now need to hire an accountant in order to access bank loans and cashflow, and access different research items. We will be developing the accountant staff further into the future.
Note: The accountant staff uses the same type of office as the principal and the guidance counselor.
Transferring Students Between Classrooms

Transferring students between classrooms used to be a huge chore. We've made it so that you can easily transfer students between classrooms of the same year level by clicking on the reports menu.
New Music Instruments

Previously, the students in the Music Room would only play the guitar or the piano. Now they will play a bunch of different instruments like the violin, tuba, trumpet, and more!
Known Issues
Sometimes students may not be attending class even though they should be. Saving and reloading the game usually fixes the problem.
Sometimes students will love themselves (ie their partner is missing). It's sad, but we're still trying to fix it.
Additional bugs fixed and design adjustments
- Fixed returning students tooltip
- Fixed bug with school ranking acheivements
- Used weights when determining students per year level
- Internal memory optimizations
- Disable cashflow during build phase
- Updated weights for interested students
- Fixed Food Ingredients entry carrying over to next loaded game
- Remove loan entry in cashflow when loading a new file
- Fixed data loss bug
- Added "Total" Column to Admissions Panel
- Optimized zone tiles display
- Rebalanced Graduate Pedigree ranges
- Fixed year-end exam results student number bug
- Fixed labels in reports and main HUD to accommodate Spanish words
- Fixed bug where monitors can't take students to Principal's Office when the office has no empty tile
- Fixed bug where students don't go to school as quickly as it can when there are more students
- Fixed bug where space bar is not working at times
- Fixed crash happening in older CPUs
- Implemented basic gameplay tutorial
- Implemented Accountant staff
- Sorted staff selectors by use instead of alphabetically. Enabled paging.
- Removed Trash Dumpster from default map
- Removed Trash Dumpster as requirement for Garbage zone
- Optimized sprites used for floors
- Changed trash dumpster capacity
- from 10 to 50
- Changed dirt levels
- Changed build selectors to be selected on pointer down instead of on click
- Fixed cancellation bug where priority highlights are erased when right clicking
- Implemented Basics tutorial
- Optimized implementation of grids internally
- Fixed bug where workers are not reserving the correct tasks
- Allow fired unique teachers to be hired again
- Removed Dumpster as requirement for Garbage zone
- Fixed bug where janitors attempt to bring trash bag to a full garbage zone with no trash dumpster
- Students can now hangout in classrooms
- Fixed save/loading of accountant
- Fixed bug in schedule panel where Recess and Lunch can't be moved properly
- Optimized character shadows
- Tweaked delinquency
- Made balancing in computer lab, library, and music room behaviours
- Lock bank loan and cashflow after tutorial sequence
- Agents can now go home or enter from the left side of the map
- Allow building on Delivery zone
- Added various music instruments when students are in Music Room
- Don't show classroom in reports when its requirements are not yet met
- Use '+' Key for Zoom In and '-' key for Zoom Out
- Fixed durability checking bug when in first build phase
- Tweaked learning
- Animated notifications
- Added penalty on student grants
- Fixed bug where vice versa route is not followed
