
Hey Everyone, we're back with an update for the end of the month!
Last month we focused qite heavily on mods, having added Localization and the ability to upload your maps. This month for a change of pace we were able to come out with some new zones!
Music Room and Science Lab

We've added the Music Room and the Science Lab to the list of zones that you can now build. As with the other special rooms, students will use these rooms in their free time and earn additional learning points while they're using the rooms.
Some of you might think it's weird that students don't use the science lab during science class, and you're absolutely right! We're still building in the systems to allow students to use these special rooms during class time, and fingers crossed we'll have that for you very soon!
Build Phase
We're going to be making some pretty big changes to how you get new students in the near future, and we wanted to make sure you would have enough time to adjust at the start of the school year. So starting from now, you will have a build phase at the start of the year that lets you build out stuff before your students come in. When you're ready to start, click the "Start School Year" button as you did for your first year.
Bug Fixes:
-broken roads should now be fixed
-adjusted accumulating of food crates so tha there is no overflow of crates
-fixed issue where guidance counselor is not working
-students "stuck" in a staff bathroom should now leave the room insead of being stuck.
-fixed issue where a dismantled item disappears but workers keep dismantling forever
Known Issues:
Game Crashing on Launch:
When starting the school year or when starting a new game, it will sometimes take a while to start on older systems. If the game looks like it's hanging, please give it a minute or two before shutting it down. This is something we will actively be working on to fix in the future.
Hungry Students don't go to class:
Students will sometimes not go to class when they are hungry or if there are no sources of food like vending machines or cafeteria. The issue will fix itself on the next day or after a reload. Alternatively you can try building vending machines to alleviate the food problem.
