So I know I've been slacking off on writing these, but they definitely should become more regular as I realize the importance of them. Today we have quite a bit of things to share!
New features:
- Map expansion: map grew 1.8 times larger. (Hoping to grow it 6.25x larger very soon)
- Seamless worlds! No longer do you need to use a portal to travel from one area to another, seamless worlds has your back! The world is one giant connected beautiful land!
- Added attack button for destroying units like bridges that can also be walked on. Default action towards bridges is movement.
- Added location panel for jumping to locations and different realms in the game. As well as the ability to save locations.
- Automatic castle location entry for new players in their location panel.
- TRADING! Trading has been added to the game and can be accessed via the emissary.
- Towers (and other units with the ability to auto target enemies) now attack the closest unit!
- Units and buildings now have an upkeep cost of 5% of the purchase cost. If unable to be paid, unit decays by 5% of max health.
Bug fixes:
- Fixed units having to be reselected after one dies.
- Mines no longer move way underground when destroyed.
- Damage numbers now add up, rather than appear on top of each other making them unreadable.
- Unit list in menu is now more accurate (Updates hourly)
- Random areas of the map not loading has now been fixed
- Mines no longer sometimes take up to 24 hours to begin producing.
- Units no longer get stuck at the left bottom corner of castles.
- Minimap location is now properly centered.
