There's one or two more problems I'm still trying to narrow down to surgically remove, but this is looking like a pretty solid build so far. If all goes well I will push it live tomorrow or Monday, as I tend to take Sunday off. Only 1 hour left until Sunday here in Japan! We're in the future!
Three major bugs that have been reported (on beta):
- Falling through the floor after teleporting
- Distant tower objects loading in the wrong place or unloading improperly
- 1 case of a disappearing structure, and 1 case of a few pieces of a structure disappearing.
If anyone ever falls through the world you can use /stuck in either the console or the chat window to reposition yourself on the surface.
If anyone else encounters any disappearing structure pieces, any information you can give me on what they were, what you were doing, what's nearby, and things like that can help me out a lot. Worst case, a file on the disk was corrupted and there's nothing I can do about it, but if it's a problem with the code, I shall not stand idle in the presence of bugs!
v 0.4.5b - 2019.04.13
- Improved distant terrain texturing
- Turned the default grass distance for new installs down from 150 to 50
- Added "final" stats in parenthesis next to the base numbers in skill detail windows that factor in player attributes and equipment (where applicable)
- Fixed lamp post description
- Fixed a missing material on woodworking stations
- Fixed leather working station and large wardrobe default rotation
- Fixed caves not registering map markers
- Fixed the sickle using the pickaxe animation
- Fixed a bug that could cause NPCs to not load properly
- Fixed a bug when placing facilities directly on the ground
- Fixed jumping animation playing when on the storehouse's carpet
- Fixed buffs and effects lasting through death
- Fixed the "GenerateBillboardCell" error
- Fixed weather sounds not always turning back on when returning to the surface from underground
- Fixed stone gloem health bar placement
- Fixed rare animals not adding map markers
- Fixed rare resource map markers not removing themselves after being harvested
- Fixed solace upgrades not properly checking their requirements
- Fixed beacon upgrades turning the beacon off sometimes
- Fixed pigs not handling effects such as Ice Missile's slow and Fire Burst's burn
- Fixed torches not turning off when unequipped
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. This beta version is only available to Windows 64-bit users.
Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!
