I made a mistake in last night's patch that I need to explain a bit so players on the beta branch can understand what kinds of problems it might bring up even after fixing it.
The problem was an unordered enum called ItemType. When an enum is unordered it takes on the value of whatever order it's written in. Because I stuck Hoe and Seeds, two new ItemTypes into the middle of the enum it offset everything behind them. To fix this I have moved Hoe and Seeds to the back of the list, and specifically assigned a number to each entry in the ItemType enum (as it is with all other enum's used in game) so this can't happen again.
However, when an item is saved, it is converted to an integer value, not the text in the code that says "Hoe" or "Consumable". This means that some of the items that were picked up or crafted using last nights patch may continue to think they are something that they are not. I don't expect everyone to remember everything they picked up and crafted in the past 12 hours (on the beta branch only), but if you have food that won't let you eat it, or a hoe or seeds that don't work that's probably why. Best to trash them and find anew.
My apologies for the trouble!
v 0.3.1a2 - 2018.09.07
- Fixed out of order ItemType enum
