- Fixed wrong invisible wall placement on industrial level
- Fixed (?) incorrect behaviour of "e_sound_fadeup" and "e_sound_fadedown" parameters
- Fixed audio noise appearing at level start
- Added "e_disable_flashlight" parameter for sequencer entity
- Added light flickering on cathedral level
- Added Entity Console
- Flashlight now will turn off during some dialogues
- Minor changes on intro level
- News and updates
- D'LIRIUM
- v1.0.2 Patch
v1.0.2 Patch
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.