We just fixed the last game-breaking bug that we were aware of. We still have some more bugs to fix (most obviously some dialog issues with the new characters in town), but we're in a good place for right now. We'll continue testing and patching for the next couple of days before we get back to larger content updates.
As for stuff we added during June, we improved the look of the world with rim lighting. It really helps make the world look more interesting, especially at night.

We are integrating crafting all over the place, with more crafting stations, vendors, and loot drops.

And we continue adding more areas to explore and more enemies to fight.

You can read the latest news in detail over at our Kickstarter page.
