We are in the middle of a UI overhaul. We've replaced most of the generic buttons in the game.
Yumi now starts the game as a cadet. Emi starts the game as a forester. Let us know if you like that change or if you want them to start as adventurers.
Cadets were much weaker than intended because swords give no magic attack bonus. We changed the way abilities work so now you can add physical, magical, and ranged power to any type of action. Cadets' magic attacks now use physical attack power.
In connection with the above, we added level-up cards that will let you add physical, magical, and ranged power to any type of action.
We added several new leadership bonuses that you can get via level-up cards. You will need to start a new game to put the new abilities into your level-up decks.
Usable recipes now appear at the top of your inventory when you go to crafting stations.
We hide quests when you are crafting.
Added options for changing the speed of the game.
